Opening a Decompiled Map

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LiquorKraZy
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Opening a Decompiled Map

Post by LiquorKraZy »

Ok..i converted mohdm4 from bsp to map using the program...i saved the map file to MOhaa/main/maps/dm and even tried desktop...but whenever i try to open the map in Radiant the program just stops responding!! Any ideas?
jv_map
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Post by jv_map »

It may take a while for radiant to load the map... (up to several minutes if your computer is kinda slow). There may also be errors in the decompiled map (actually it will be full of errors) but usually they aren't severe enough to make radiant crash.
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LiquorKraZy
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Post by LiquorKraZy »

Yea i know what you mean..i can see the shaders loading but then it just seems to stop after about 1-2 mins and it says the program is NOT RESPONDING!!
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Mj
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Post by Mj »

I had a map that took about 7 mins to open... It went into - and out of the "Not Responding" stage :)

Just open it and go to lunch, when ya come back, it could be done :P
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Green Beret
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Post by Green Beret »

open radiant first,then go to the file tab
and chosse the load option.

thats what i had to do to look at a stock map :shock:
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Post by blue60007 »

Green Beret wrote:open radiant first,then go to the file tab
and chosse the load option.

thats what i had to do to look at a stock map :shock:
:shock: Really?

Sorry I think I know what you meant to say, but it didn't come out quite right.

Just give it a few minutes it'll get there. Go get a snack or something...
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LiquorKraZy
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Post by LiquorKraZy »

LOL....i never thought of that MJ...ill try it!!

AS for the LOAD option i have tried it that way and the OPEN option too!!
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Post by Green Beret »

:P

yea,you know what i meant to type...lmfao :lol: :oops:
LiquorKraZy
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Post by LiquorKraZy »

Thanks for the replies guys...waiting was the answer...as most guys are tho..im not patient!! guess ill just have to go rub one out while im waiting eh? jk
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tltrude
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filter

Post by tltrude »

Filter out all the stuff you don't need to look at, and moving around the map in radiant will be easier. Also, you can use the brush repair plugin to remove the 10,000 or so duplicate plains caused by the decompile--takes a long time to remove them.

Here is a link to the plugins, if you don't have them.

http://pages.sbcglobal.net/tltrude/Temp/plugins.zip

Put the unziped files in MOHAATools/plugins.
Tom Trude,

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LiquorKraZy
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Post by LiquorKraZy »

WOW...thanks Tom...yea i started to try and fix all the Fence or No draw and the duplicates...your rite theres alot of em too...much appreciated bro...i also wanted to say thanks for those tutorial maps you did like the AMBIENT2 and the others..ive been studyin those...im startin my first map here soon now that i got all my ideas written down and marked out!!
If anyone has any tips or hints for me...theyd be greatly appreciated...thanks for all the help guys!!
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Axion
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Post by Axion »

The best tip is to practice. Don't expect your first map to be perfect, because mapping is a continuous work in progress. It's good to build small example maps where you can practice making things and doing what you read from the tutorials until you are satisfied with the results.
"The work of a thousand years is nothing but rubble."
- Dr. Carl Goerdeler (1943)
Visit my mapping site: http://www.freewebs.com/axion9
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tltrude
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decompile mess

Post by tltrude »

It is a waste of time to try to fix a decompiled map because it would take longer than stating from scratch. Normally we just use decompiled maps as reference to see how things were done. They are good for snaging a few prefabs too--like arches, terrain, road patches, etc....
Tom Trude,

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LiquorKraZy
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Post by LiquorKraZy »

Hey Tom...how do i use the plug-ins that you sent me to fix all the errors on a decompiled map just so I know as a future mapper!! And also i was wondering if i want to use sumthing as a prefab do i just select the whole object and the go to File...save in prefab or whatever it is?
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Post by LiquorKraZy »

ok..one more question...Im using the new BSPtoMap decompiler...now i noticed that there are a few options that you can CHECK before decompiling...now i was wondering which is best to use to use and/or not use?
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