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Need help to shift shine...

Posted: Wed Nov 17, 2004 4:38 pm
by Mj
I have a corona, with a $targetname of: shine1

I am trying to get it to loop around 12 splinepaths

shinepath >> t1 >> t2 >> t3 >>ect. ect. to t11 >> shinepath

[>> = target]

I am using:

shine:

$shine1 moveto $shinepath 200 200

end

It comes up with:

moveto applied to NULL listener... i guess it means it cannot find my shine1? :(

If anyone could 'shine' a little light on the situation, it would be much appreciated :)

Posted: Wed Nov 17, 2004 5:07 pm
by jv_map
Make your corona a shiny script_model :wink:

Posted: Wed Nov 17, 2004 6:52 pm
by Mj
:lol:

Doh, I'm so silly :P

Yay now i get moving shines! :D:D:D

Posted: Wed Nov 17, 2004 8:39 pm
by Mj
Many hmmmmz... Didnt work... but did have the effect of making all my other coranas dissapear :?

Ahh well, I think i'll proceed shineless :(

Posted: Wed Nov 17, 2004 8:42 pm
by jv_map
Don't give up so soon :wink: do you still get that same error message?

Posted: Wed Nov 17, 2004 10:23 pm
by Mj
No errors at all, just a lack of coronas apart from the 'scripted' one, which doesnt move :(

I tried to spawn one in using script, but the same corona dissapearing effect happened :?

Posted: Thu Nov 18, 2004 2:52 am
by bdbodger
did you try $shine1 followpath $shinepath

Posted: Thu Nov 18, 2004 8:54 am
by Mj
:o I will try that now :)

Posted: Thu Nov 18, 2004 11:36 am
by Mj
no, nothing :(

I dont suppose someone could make me a quick thing with a corona loopin around a number of splines? :oops:

flypath

Posted: Fri Nov 19, 2004 5:29 am
by tltrude
You can also try "$shine1 flypath $shinepath". I have not had much luck moving coronas because they look different if the angle they are viewed is changed.

Posted: Fri Nov 19, 2004 8:41 am
by Mj
Tried flypath allready :(

Looks like this shine is a no-go :(

Posted: Fri Nov 19, 2004 10:51 am
by Grassy
Heheh, coronas are down right mongrels and thats a fact. :?
Try this method, it's much easier i think.

Code: Select all

local.brush = spawn script_object
local.brush.origin = ( $shine1.origin )
local.brush.angles = ( $shine1.angles )
local.brush setsize ( -10 -10 -10 ) ( 10 10 10 )
local.brush notsolid
local.brush targetname "shine_vehicle"

$shine1 bind $shine_vehicle

$shine_vehicle followpath $shinepath
Grassy, hope that works for ya.

Posted: Fri Nov 19, 2004 1:54 pm
by Mj
Thanks alot, i'll give it a go :)

Posted: Sat Nov 20, 2004 10:39 am
by Grassy
Well MJ ... did it work? :)

Posted: Sat Nov 20, 2004 1:15 pm
by Mj
Nope :(

I must be doing something wrong somewhere...