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My new map coming soon!

Posted: Fri Nov 19, 2004 1:15 pm
by Golden-Hammer
This is my map. It's - well - I have not decided what type it is going to be. :oops:

It's not fully completed yet. I need to add a facility and some objects to complete it. It has a sewer, two moterpools, and a cliff bunker. I'm not sure when it's going to be complete, so don't nag me about it. :D


This map will be avialable sometime in Winter - Hopfully sooner :D


Thanks to BD Bodger for telling me that my pictures where too big. So I inserted them to my site - www.spy-alert.com/pictures.htm

Posted: Fri Nov 19, 2004 1:16 pm
by Golden-Hammer
Can you belive it?! I started this map out to be a Winter map. :D

Posted: Fri Nov 19, 2004 1:57 pm
by Mj
It looks a little blocky...

Posted: Fri Nov 19, 2004 2:16 pm
by Golden-Hammer
Blocky????? :?

Posted: Fri Nov 19, 2004 4:02 pm
by Mj
"angular"

Bevel corners, use cylinders, and generally splash out on mesh 8-)

Posted: Fri Nov 19, 2004 8:31 pm
by Golden-Hammer
I honestly don't know what your talking about. It does look plain, yes, but you have to remember that it's not finished yet.

Posted: Fri Nov 19, 2004 8:40 pm
by echo_rancid
What he is saying is its a big sqaure with more squares around it. Mix it up alittle bit...add some rounded corners and curves with mesh. Use the clipper tool to make round corners. The clip tool is what its all about...

Posted: Fri Nov 19, 2004 8:44 pm
by Axion
In your third screenshot, you have a teture applied backwards, and a lot of your other textures could be resized or refitted to achieve a "cleaner" look. Just a suggestion.

:)

Posted: Fri Nov 19, 2004 8:45 pm
by Golden-Hammer
Axion wrote:In your third screenshot, you have a teture applied backwards, and a lot of your other textures could be resized or refitted to achieve a "cleaner" look. Just a suggestion.

:)
Yeah, I noticed that. Thanks for the input.

Posted: Sat Nov 20, 2004 6:21 am
by blue60007
Yeah also on the second shot, just to let you know you have a floor texture on a wall. :wink: I mean if you do a bit a fitting it might look OK but it's just kinda wierd, maybe just because I'm a mapper and I have like half the textures memorized and could yeah...

Posted: Sat Nov 20, 2004 7:13 am
by Splaetos
echo_rancid wrote: The clip tool is what its all about...
Amen!


Almost all floor 'intended' textures can make good walls(or wall trims, paneling etc) if they are used in a context to make them look appropriate... but yea it depends on context, manipulation and design...

cut some stuff up, make some more faces, it bring architecture alive. Those boxy protruding windows are oddly appealing tho...