script:Code: Select all
///////////////// main: //////////////// level waittill prespawn //Tiger sounds :P alias tank_idle_training sound/vehicle/veh_tank_idle1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto streamed maps "m1l2b m3l3 m5 train" alias tank_snd_idle sound/vehicle/veh_tank_idle1.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto streamed maps "m1l2b m3l3 m5 train" alias tank_snd_run sound/vehicle/veh_tank_run1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto streamed maps "m1l2b m3l3 m5 " aliascache tank_snd_revup sound/vehicle/veh_tank_revup1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_revdown sound/vehicle/veh_tank_revdown1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_shift1 sound/vehicle/veh_tank_shift1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_shift2 sound/vehicle/veh_tank_shift2.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_shift3 sound/vehicle/veh_tank_shift3.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_on sound/vehicle/veh_tank_on1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_start sound/vehicle/veh_tank_on1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_off sound/vehicle/veh_tank_off1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_stop sound/vehicle/veh_tank_off1.wav soundparms 1.0 0.0 1.0 0.0 1000 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m3l3 m5 " aliascache tank_tread_snd_stone sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m3l3 m5 " aliascache tank_tread_snd_wood sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m3l3 m5 " aliascache tank_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m3l3 m5 " aliascache tank_snd_doorclose sound/mechanics/DoorHatchClose_02.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m " aliascache tank_snd_dooropen sound/mechanics/DoorHatchClose_02.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m train" aliascache tank_vehicle_crash1 sound/null.wav soundparms 0.7 0.4 1.0 0.5 160 1600 auto loaded maps "m5 " aliascache explode_tank1 sound/weapons/explo/Explo_MetalMed1.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "m1l2b m1l3a m1l3b m3l3 m4l2 m4l3 m5 m6l3c m6l1c training" aliascache explode_tank2 sound/weapons/explo/Explo_MetalMed2.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "obj" aliascache explode_tank3 sound/weapons/explo/Explo_MetalMed3.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "m1l3a m1l3b m3l3 m4l2 m4l3 m5 m6l3c obj" aliascache explode_tank4 sound/weapons/explo/Explo_MetalMed4.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "m1l3a m1l3b m3l3 m4l2 m5 m6l3c " aliascache damage_tank1 sound/null.wav soundparms 0.7 0.4 0.9 0.2 160 1600 auto loaded maps "m5 " level waittill spawn thread meow thread king meow: $tiger drive $drive $tiger waittill drive $tiger stop king: local.gun = $KING QueryTurretSlotEntity 0 $KING drive $drive2 $KING waittill drive $KING stop wait 1 local.gun setAimTarget $boom local.gun waittill ontarget local.gun anim fire start end end
Gun Probs
Moderator: Moderators
-
Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
Gun Probs
ok i got a map and i want two tanks to shoot eachother(like the old west shoot out. the king drives up on it first and i wait for the tiger to drive up. i wait a second and the kind shootis at the tiger) when it coomes time for the king to shoot it just drives off of the bridge! thats not in the script!CUT!
Last edited by Master-Of-Fungus-Foo-D on Tue Nov 23, 2004 8:33 pm, edited 1 time in total.
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
well for one thing i think you ought to edit ubersound.scr and put it in the pk3 you're going to package this in, it's a lot nicer to read code in.
also..
do you need 2 end statements? i think that generates errors....
one last thing, open console and check out whats happening and post an excerpt.
also..
Code: Select all
king:
local.gun = $KING QueryTurretSlotEntity 0
$KING drive $drive2
$KING waittill drive
$KING stop
wait 1
local.gun setAimTarget $boom
local.gun waittill ontarget
local.gun anim fire start
end
endone last thing, open console and check out whats happening and post an excerpt.
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Abyssus pro sapientia
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Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
-
Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
-
Phil {sfx}
- Sergeant
- Posts: 67
- Joined: Thu Sep 30, 2004 2:08 pm
- Location: uk
- Contact:
The code you posted should be like this:
Your sound and end statements were all wrong.
Try not to use "CAPITALS" for things unless its a string aswell.
Code: Select all
main:
level waittill prespawn
local.master = spawn ScriptMaster
local.master aliascache tank_idle_training sound/vehicle/veh_tank_idle1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto streamed maps "m dm moh obj train "
local.master aliascache tank_snd_idle sound/vehicle/veh_tank_idle1.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto streamed maps "m dm moh obj train "
local.master aliascache tank_snd_run sound/vehicle/veh_tank_run1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto streamed maps "m dm moh obj train "
local.master aliascache tank_snd_revup sound/vehicle/veh_tank_revup1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_snd_revdown sound/vehicle/veh_tank_revdown1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_snd_shift1 sound/vehicle/veh_tank_shift1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_snd_shift2 sound/vehicle/veh_tank_shift2.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_snd_shift3 sound/vehicle/veh_tank_shift3.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_snd_on sound/vehicle/veh_tank_on1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_snd_start sound/vehicle/veh_tank_on1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_snd_off sound/vehicle/veh_tank_off1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_snd_stop sound/vehicle/veh_tank_off1.wav soundparms 1.0 0.0 1.0 0.0 1000 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_tread_snd_stone sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_tread_snd_wood sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_snd_doorclose sound/mechanics/DoorHatchClose_02.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_snd_dooropen sound/mechanics/DoorHatchClose_02.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m dm moh obj train "
local.master aliascache tank_vehicle_crash1 sound/null.wav soundparms 0.7 0.4 1.0 0.5 160 1600 auto loaded maps "m dm moh obj train "
local.master aliascache explode_tank1 sound/weapons/explo/Explo_MetalMed1.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "m dm moh obj train "
local.master aliascache explode_tank2 sound/weapons/explo/Explo_MetalMed2.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "m dm moh obj train "
local.master aliascache explode_tank3 sound/weapons/explo/Explo_MetalMed3.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "m dm moh obj train "
local.master aliascache explode_tank4 sound/weapons/explo/Explo_MetalMed4.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "m dm moh obj train "
local.master aliascache damage_tank1 sound/null.wav soundparms 0.7 0.4 0.9 0.2 160 1600 auto loaded maps "m dm moh obj train "
level waittill spawn
thread meow
thread king
end
meow:
$tiger drive $drive
$tiger waittill drive
$tiger stop
end
king:
local.gun = $king QueryTurretSlotEntity 0
$king drive $drive2
$king waittill drive
$king stop
wait 1
local.gun setAimTarget $boom
local.gun waittill ontarget
local.gun anim fire start
end
Try not to use "CAPITALS" for things unless its a string aswell.
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