Gun Probs
Posted: Tue Nov 23, 2004 11:42 am
ok i got a map and i want two tanks to shoot eachother(like the old west shoot out. the king drives up on it first and i wait for the tiger to drive up. i wait a second and the kind shootis at the tiger) when it coomes time for the king to shoot it just drives off of the bridge! thats not in the script!CUT!
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///////////////// main: //////////////// level waittill prespawn //Tiger sounds :P alias tank_idle_training sound/vehicle/veh_tank_idle1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto streamed maps "m1l2b m3l3 m5 train" alias tank_snd_idle sound/vehicle/veh_tank_idle1.wav soundparms 0.5 0.0 1.0 0.0 800 4000 auto streamed maps "m1l2b m3l3 m5 train" alias tank_snd_run sound/vehicle/veh_tank_run1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto streamed maps "m1l2b m3l3 m5 " aliascache tank_snd_revup sound/vehicle/veh_tank_revup1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_revdown sound/vehicle/veh_tank_revdown1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_shift1 sound/vehicle/veh_tank_shift1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_shift2 sound/vehicle/veh_tank_shift2.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_shift3 sound/vehicle/veh_tank_shift3.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_on sound/vehicle/veh_tank_on1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_start sound/vehicle/veh_tank_on1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_off sound/vehicle/veh_tank_off1.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_snd_stop sound/vehicle/veh_tank_off1.wav soundparms 1.0 0.0 1.0 0.0 1000 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_tread_snd_dirt sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m3l3 m5 " aliascache tank_tread_snd_stone sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m1l2b m3l3 m5 " aliascache tank_tread_snd_grass sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m3l3 m5 " aliascache tank_tread_snd_wood sound/vehicle/veh_tread_metal.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m3l3 m5 " aliascache tank_tread_snd_mud sound/vehicle/veh_tread_grass.wav soundparms 0.25 0.0 1.0 0.0 800 4000 auto loaded maps "m3l3 m5 " aliascache tank_snd_doorclose sound/mechanics/DoorHatchClose_02.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m " aliascache tank_snd_dooropen sound/mechanics/DoorHatchClose_02.wav soundparms 1.0 0.0 1.0 0.0 800 4000 auto loaded maps "m train" aliascache tank_vehicle_crash1 sound/null.wav soundparms 0.7 0.4 1.0 0.5 160 1600 auto loaded maps "m5 " aliascache explode_tank1 sound/weapons/explo/Explo_MetalMed1.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "m1l2b m1l3a m1l3b m3l3 m4l2 m4l3 m5 m6l3c m6l1c training" aliascache explode_tank2 sound/weapons/explo/Explo_MetalMed2.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "obj" aliascache explode_tank3 sound/weapons/explo/Explo_MetalMed3.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "m1l3a m1l3b m3l3 m4l2 m4l3 m5 m6l3c obj" aliascache explode_tank4 sound/weapons/explo/Explo_MetalMed4.wav soundparms 0.9 0.2 0.8 0.2 1500 9000 weapon loaded maps "m1l3a m1l3b m3l3 m4l2 m5 m6l3c " aliascache damage_tank1 sound/null.wav soundparms 0.7 0.4 0.9 0.2 160 1600 auto loaded maps "m5 " level waittill spawn thread meow thread king meow: $tiger drive $drive $tiger waittill drive $tiger stop king: local.gun = $KING QueryTurretSlotEntity 0 $KING drive $drive2 $KING waittill drive $KING stop wait 1 local.gun setAimTarget $boom local.gun waittill ontarget local.gun anim fire start end end