taking a vehicle from breakthrough to moh?

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Master-Of-Fungus-Foo-D
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taking a vehicle from breakthrough to moh?

Post by Master-Of-Fungus-Foo-D »

Im pulling my hair out trying to get a (not player drivable) sherman into MoHaA. ive the the sk's and the .tik's and its textures. the sherman apeears in the editor but, here comes the exterme shedding, NOT IN GAME! GAA! in game it joes doesnt show up :x :x :x :x :x

could anyone send me in the right direction or tell me what im doing wrong?
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Cobra {sfx}
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Post by Cobra {sfx} »

It will have a different version number, you could try converting it with the SDK
Last edited by Cobra {sfx} on Sat Apr 16, 2005 10:30 pm, edited 1 time in total.
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lizardkid
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Post by lizardkid »

i think you forgot the shader file..

.skd
.tik
.jpg/.tga texture(s)
.SHADER

hope that helped.
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

i brought the .shader because the tank shows up in radiant just as it shows up when i convert radiant to BT mode... what do you mean version number? Do you mean i need to load up the file and recompile the model using the SDK's SKL_2_SKX thingy?
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mohaa_rox
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Post by mohaa_rox »

it's the version number of the .skd. check the console. if it works in radiant, but not in AA, it's the model.
Live to map, not map to live.
-mohaa_rox, .map
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

ok then, that means take the model, import it into the modeller, export the skl, switch it to skc and skd and im done ?
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The Fungus Theme song!!!

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while (local.player istouching self)
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mohaa_rox
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Post by mohaa_rox »

yes but there's some legal terms and stuff... :P
Live to map, not map to live.
-mohaa_rox, .map
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