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taking a vehicle from breakthrough to moh?

Posted: Sun Nov 28, 2004 1:19 am
by Master-Of-Fungus-Foo-D
Im pulling my hair out trying to get a (not player drivable) sherman into MoHaA. ive the the sk's and the .tik's and its textures. the sherman apeears in the editor but, here comes the exterme shedding, NOT IN GAME! GAA! in game it joes doesnt show up :x :x :x :x :x

could anyone send me in the right direction or tell me what im doing wrong?

Posted: Tue Mar 01, 2005 2:07 pm
by Cobra {sfx}
It will have a different version number, you could try converting it with the SDK

Posted: Tue Mar 01, 2005 3:57 pm
by lizardkid
i think you forgot the shader file..

.skd
.tik
.jpg/.tga texture(s)
.SHADER

hope that helped.

Posted: Tue Mar 01, 2005 6:31 pm
by Master-Of-Fungus-Foo-D
i brought the .shader because the tank shows up in radiant just as it shows up when i convert radiant to BT mode... what do you mean version number? Do you mean i need to load up the file and recompile the model using the SDK's SKL_2_SKX thingy?

Posted: Sun Mar 06, 2005 5:07 am
by mohaa_rox
it's the version number of the .skd. check the console. if it works in radiant, but not in AA, it's the model.

Posted: Sun Mar 06, 2005 2:23 pm
by Master-Of-Fungus-Foo-D
ok then, that means take the model, import it into the modeller, export the skl, switch it to skc and skd and im done ?

Posted: Mon Mar 07, 2005 12:57 pm
by mohaa_rox
yes but there's some legal terms and stuff... :P