Page 1 of 1

can i make sword that die when touch?

Posted: Fri Dec 03, 2004 4:44 am
by tsensor
moving script_object kill player when touch
possible?
if yes, how make?

Posted: Fri Dec 03, 2004 10:36 am
by Phil {sfx}
just use a "setthread" and link it to something like this:

Code: Select all

thread_name:

      local.player = parm.other
      local.player hurt 10
      end


Posted: Fri Dec 03, 2004 1:33 pm
by Grassy
Gee your a bit soft Phil, make it 20 hurts!! :twisted: LOL

Posted: Sat Dec 04, 2004 8:14 am
by Phil {sfx}
Grassy wrote:Gee your a bit soft Phil, make it 20 hurts!! :twisted: LOL
In that case, :twisted:

Code: Select all

thread_name: 

      local.player = parm.other 
      local.player kill 
      local.player stufftext quit
      end 
:lol:

Posted: Sat Dec 04, 2004 4:11 pm
by Green Beret
lmao...the good ol' quit :lol:

Posted: Sun Dec 05, 2004 10:23 am
by bdbodger
I think you can make a script_object and use

$mything dmg 1000

something like that should do 1000 damage to what ever touches it I think

Posted: Mon Dec 06, 2004 12:36 pm
by Phil {sfx}
tried your way bd but didnt work, was surprised cos i was sure i had used that before somewhere. :?

I know it works with a trig hurt, used it not long ago.

$xxxx.damage = 50 or $xxxx damage 50 or $xxxx dmg 50

Posted: Mon Dec 06, 2004 1:14 pm
by bdbodger
Hmm well I got it from JV like he said in this thread

/forum/viewtopic.php?t=8632&highlight=dmg

Posted: Mon Dec 06, 2004 9:00 pm
by Grassy
Thats better Phil.. ;)

As for the object, why not just put a trigger_hurt around it and bind it in the script if the thing moves.
Edit;
Oops I must read first... :oops:

Here is the method spawning it.. parms would still be the same in the editor.

Code: Select all

local.killbrush = spawn trigger_hurt
local.killbrush damage 10000
local.killbrush.origin = ( 2012 -4352 -124 )
local.killbrush setsize ( 0 -2816 -228 ) ( 2084 0 0 )
Grassy

Posted: Tue Dec 07, 2004 12:26 am
by MasterMind
this stuff should be posted in the scripting section :)

Posted: Tue Dec 07, 2004 6:51 am
by Grassy
Mastermind, I showed the method of spawning for reference. Please read the whole sentence below..
Here is the method spawning it.. parms would still be the same in the editor.
..... dont try to tell me I'm not on topic!

Posted: Tue Dec 07, 2004 2:08 pm
by MasterMind
ok, ok

but everybody gets off topic every once in a while :)


btw its "MasterMind" not "Mastermind". Everyone keeps calling me that,
you have to have the capital M. :P
OR you could just call me "M&M", lol :P

Posted: Tue Dec 07, 2004 2:46 pm
by Mj
OR you could just call me "M&M", lol
M&M would be shocked!

:lol: