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model dissapears when you look away from bone
Posted: Fri Dec 03, 2004 9:20 am
by small_sumo
Model dissapears when you look away from bone, what can you do about that?
Posted: Fri Dec 03, 2004 10:20 am
by Phil {sfx}
Am not sure i understand your problem,
is it a custom model in game? or do you mean in a modelling prog?
Posted: Fri Dec 03, 2004 1:40 pm
by bdbodger
I think that you can use alwaysdraw not sure of the syntax but maybe
$mything alwaysdraw
I am sure I have seen JV post about it maybe do a search if you are not sure or it does not work .
Posted: Mon Dec 06, 2004 1:12 am
by small_sumo
bdbodger wrote:I think that you can use alwaysdraw not sure of the syntax but maybe
$mything alwaysdraw
I am sure I have seen JV post about it maybe do a search if you are not sure or it does not work .
I will try that. I stole the officer hQ modle from spearhead for my new level munabase.
Posted: Tue Dec 14, 2004 12:29 am
by small_sumo
That didnt work (no dissrespect) but there must be an answer, can someone please help.
Thanks.
Posted: Tue Dec 14, 2004 2:46 pm
by bdbodger
Entity -> SimpleEntity -> Listener -> Class
ai_event( [ String type ], [ Float radius ] )
Let the AI know that this entity made a sound,
type is a string specifying what type of sound it is.
radius determines how far the sound reaches.
alpha( Float newAlpha )
Set the alpha of the entity to alpha.
alwaysdraw
Sets this entity to always draw
Posted: Tue Dec 14, 2004 9:50 pm
by jv_map
I think alwaysdraw doesn't solve this problem... I'm familiar with it but haven't found a good solution yet

Posted: Wed Dec 15, 2004 1:41 am
by small_sumo
Its driveing me mad, one end of officertent it stays the other it dissapears, I might have to make it offlimits crumbs!