Axis Supply Depot
Posted: Wed Dec 08, 2004 5:27 pm
Axis Supply Depot:
http://www.castanes.net/mohaa/maps/axis ... _depot.zip
Well it's finally done. This was my first project that I started a year ago. FPS was so bad I had to make many drastic changes and almost gave up on it. Glad I didn?t.
This map features a three level elevator and it can be called from any level. Buttons are a little tricky to push because I had to put the triggers in odd places to prevent two being push at the same time.
I have the script set up so that you can set the bombs without others being on the server. So check out the explosion from the bomb on the flat car. It's a three stage explosion. Also the first bomb in the warehouse has a short fuse so set and run.
(Hopefully I'll remember to change my script to wait for opponents before allowing bomb to be set when I officially release this map.)
My next project is to convert this map and my first released map (Arzew Assault) into liberation and wave maps thanks to Bjarne BZR for the code
.
Arzew Assault:
/forum/viewtopic.php?t=8627&postdays=0&postorder=asc&start=0




http://www.castanes.net/mohaa/maps/axis ... _depot.zip
Well it's finally done. This was my first project that I started a year ago. FPS was so bad I had to make many drastic changes and almost gave up on it. Glad I didn?t.
This map features a three level elevator and it can be called from any level. Buttons are a little tricky to push because I had to put the triggers in odd places to prevent two being push at the same time.
I have the script set up so that you can set the bombs without others being on the server. So check out the explosion from the bomb on the flat car. It's a three stage explosion. Also the first bomb in the warehouse has a short fuse so set and run.
My next project is to convert this map and my first released map (Arzew Assault) into liberation and wave maps thanks to Bjarne BZR for the code
Arzew Assault:
/forum/viewtopic.php?t=8627&postdays=0&postorder=asc&start=0



