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Elongating 'nade explode time...
Posted: Thu Dec 09, 2004 8:35 pm
by Mj
I'm trying to make the nades take longer to explode (so they become like server-side timed mines), and an hour later still no advance
I dont suppose anyone can help?
Posted: Thu Dec 09, 2004 9:37 pm
by At0miC
Pak0\models\projectiles\M2FGrenade_base.txt or
Pak0\models\projectiles\steilhandgranate_base.txt
life 4.0 (for sp, the numbers are in seconds)
dmlife 3.0 (mp duh

)
EDIT: Nope I was wrong, it won't work like Isaid above, but it will work like this:
life 4.0 (make it higher then)
//dmlife 3.0 (disable this)
Now it will work, if it is life 10, then it will exploteafter 10 seconds in mp

Posted: Thu Dec 09, 2004 10:11 pm
by Mj
Thanks At0miC!