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Help needed in Painball mod.
Posted: Fri Dec 10, 2004 4:34 pm
by Mj
Well, since the Help Wanted/Offered section has been merged, i better post this here.
MoH: Paintball needs a hardcore scripter, as we want to make this mod not just good, but excellent, and that excellence relies in some changes that require some tricky scripting...
If you reckon you could do any of
this Please post us a shout!
Thanks,
Mj
Posted: Fri Dec 10, 2004 5:01 pm
by Elgan
What sort of things would need scripting?
paintball bullet textures, models, err, script?:S
Posted: Fri Dec 10, 2004 5:20 pm
by Mj
We are going a little more complex that that Elgan, to make it realistic... Did you check the link 'afore posting that?
Posted: Sun Dec 12, 2004 2:07 pm
by Mj
Anyone?

Posted: Sun Dec 12, 2004 9:03 pm
by Master-Of-Fungus-Foo-D
Posted: Sun Dec 12, 2004 9:39 pm
by Deutsche Dogge
I'd like to help but unfortunately, atm i have not enough scipting knowledge to.
I'm reading moh script files to get into it, i'll keep you informed of my progress and if i can help i will.
I can do the setup, readme file, etc.. though

Posted: Sun Dec 12, 2004 10:09 pm
by lizardkid
to help you out doggie, i suggest buying a beginners guide to C. the for, while, if, else, math, and all that basic stuff come from C/C++. it's a lot easier

Posted: Sun Dec 12, 2004 10:57 pm
by Mj
Whoooooops
Anyway glad yer kickin with us Deutsche Dogge

Posted: Mon Dec 13, 2004 1:48 am
by Deutsche Dogge
lizardkid wrote:to help you out doggie, i suggest buying a beginners guide to C. the for, while, if, else, math, and all that basic stuff come from C/C++. it's a lot easier

h?h?, actually i know Javascript/Java/C/C++/C#
I'm much more referring to the specific Quake scripting

Posted: Mon Dec 13, 2004 2:50 am
by Elgan
no idea why but i sense a brilliant scripter here:P