skybox
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
skybox
how do you put a skybox in? do youb just scale it to th map or what?
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Bjarne BZR
- Site Admin
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- Location: Sweden
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Bjarne BZR
- Site Admin
- Posts: 3298
- Joined: Wed Feb 05, 2003 2:04 pm
- Location: Sweden
- Contact:
The skybox is created in your worldspawn brush. You need a brush underneath your map for all of your worldspawn settings. Then you add a skybox by Key-value settings and such.
farplane 3000 //Distance the player can see
farplane_color 85 91 97 //Color of farplane
sky_altitude 2400 //Sky altitude
sky_extent 6000 //Sky extent
farplane_bias 1500 //I think this sets the transition to max farplane
global_light_direction 54 88 //Direction of where the sunlight is coming from
sunflare Gifu_sunflare //Type of sunflare
sky_model models\SkyBoxes\gifu_skybox1.gr2 //Skybox model
northyaw 90 //Sets north direction
These are general settings I robbed from General Death, so I hope he dont mind.
He could also explain it alot better.
farplane 3000 //Distance the player can see
farplane_color 85 91 97 //Color of farplane
sky_altitude 2400 //Sky altitude
sky_extent 6000 //Sky extent
farplane_bias 1500 //I think this sets the transition to max farplane
global_light_direction 54 88 //Direction of where the sunlight is coming from
sunflare Gifu_sunflare //Type of sunflare
sky_model models\SkyBoxes\gifu_skybox1.gr2 //Skybox model
northyaw 90 //Sets north direction
These are general settings I robbed from General Death, so I hope he dont mind.
He could also explain it alot better.
I once was lost, but now........... I'm still lost!
- General Death
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You got it...
Its as simple as a key pair value in your worldspawn brush....very simple.
I have started tutorials for PA. My first one was simply a "get to know the MDK"(pictures need to be fixed tonight). They can be found here:
http://www.modtheater.com/forum/forumdisplay.php?f=109
I will dive into mapping tutorials soon.
Its as simple as a key pair value in your worldspawn brush....very simple.
I have started tutorials for PA. My first one was simply a "get to know the MDK"(pictures need to be fixed tonight). They can be found here:
http://www.modtheater.com/forum/forumdisplay.php?f=109
I will dive into mapping tutorials soon.

BTW, I thought I would clear this up, since I could be confused with my own response. You need a simple small brush under your terrain (and probably under anything that goes under that) for worldspawn.
GD also mentioned a good trick in TMT forums, that if you start a new map and add new terrain, then save it, and close it. Then when you open that map file again, it will create a small brush for you. I simply moved it under my terrain and added the settings I listed.
GD also mentioned a good trick in TMT forums, that if you start a new map and add new terrain, then save it, and close it. Then when you open that map file again, it will create a small brush for you. I simply moved it under my terrain and added the settings I listed.
I once was lost, but now........... I'm still lost!
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Master-Of-Fungus-Foo-D
- Muffin Man
- Posts: 1544
- Joined: Tue Jan 27, 2004 12:33 am
- Location: cali, United States
You take me for an idiot dont you? Why i oughtta! ive known how to makea skybox since my first 2 weeks mapping? and whats with "mushroom man"! Id tell you the story but itd get off topic:P so, ignoring that...Bjarne BZR wrote:I thought you kew this Mushroom-man
awesome, we need some tutorials for pa.. its so confusing transferring from brushes all over to models all over (well for me anyways
but why would i need that small brush? you can make brushes on your own cant you?
Oh and bjarne, theres a worm on your site? i was on it the other night but today its been taken over. (it wasnt me if thats what youre suspecting..im no programmer
Although it is strange, it's also kinda nice. You simply make this small brush and it holds all of your worldspawn values and your skybox, etc.
You can make brushes in this, but from what I understand they are not solid. I am still in the dark on most of this myself, but GD is working hard at getting us some kick-ass tuts.
You can make brushes in this, but from what I understand they are not solid. I am still in the dark on most of this myself, but GD is working hard at getting us some kick-ass tuts.
I once was lost, but now........... I'm still lost!
i'm confused, is GD like the Surg JV and Bjarne mixed together of PA? or is he a dev? because he knows every thing there is to possibly know about PA, and nobody else seems to.
and he looks cool from his pic with teh hair gonig straight up.
and he looks cool from his pic with teh hair gonig straight up.
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Abyssus pro sapientia
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Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
- General Death
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