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what about PA scripting?
Posted: Tue Dec 21, 2004 10:59 pm
by Master-Of-Fungus-Foo-D
Is it an different than regular AA or SH or BT scripting? How would you script something simple, but PA related? like binding the player to a raft and landin' im on a beac or something?
Posted: Wed Dec 22, 2004 3:48 am
by lizardkid
from the code posted by Tltrude
Code: Select all
// if developer mode is on, start when anyone
// enters the game.
if (int (getcvar developer))
waitthread wait_for_anyone
// otherwise start when there is at least 1
// person on each team.
else
level waittill roundstart
end
//-----------------
wait_for_anyone:
//-----------------
// this thread terminates when anyone has selected a
// team and before their weapon is selected.
// spin loop here until at least 1 player has
// joined a team.
while (1)
{
for (local.i=1; local.i<=$player.size; local.i++)
{
if ($player[local.i].dmteam == "axis" || $player[local.i].dmteam == "allies")
end
}
waitframe
}
end
i'd say it's the same with minor adjustments, perhaps they've implemented primitive varaibles? can it be true? nope. i was wrong.
so yeah. looks the same.
you'll have diff model values etc of course.

Posted: Wed Dec 22, 2004 10:26 pm
by General Death
lizardkid wrote:i'd say it's the same with minor adjustments
You got it. I am not nor have been any good at scripting but those that know scripting and devs from PA have told us just that:
"it's the same with minor adjustments"
Posted: Thu Dec 23, 2004 1:45 am
by Master-Of-Fungus-Foo-D
Great! So you could import the Runway Sorties theme to PA?
PS: i think they shouldve made an airplane MP level. Right? It could still be invader, just with planes and you'd have to torpedo the other guys' ship and destroyer
Posted: Thu Dec 23, 2004 1:49 am
by General Death
Well I am not sure what that is and the MODTeam was given a MP test map and script with flyable planes. Its very rough but might give someone with the skills the keys to polish their version.