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AI
Posted: Fri Jun 28, 2002 11:49 am
by Jimi
hey all

,
my ai wont work! iv made a script which says exec global/ai.scr
but the german guy just stands there when he sees me

. what am i doin rong

?
Posted: Fri Jun 28, 2002 12:03 pm
by Surgeon
Have u looked at the ai tut in our tutorial section ??
Posted: Fri Jun 28, 2002 12:17 pm
by Guest
yeh he still just stands there. when u get near him u lose 10 health but u cant actually see him hitting u...if that makes sense. how do i get him runnin around??
Posted: Fri Jun 28, 2002 12:38 pm
by tstrait72
maybe some of your key/values are wrong/mistyped?
thanks
Posted: Tue Jul 02, 2002 3:20 pm
by Jimi
cheers man...but i wouldnt know if the key values were wrong

Posted: Mon Aug 26, 2002 2:00 pm
by Jesusiscoming203
I had the same thing on my map. the german didn't move........... but the ai was in the script.
I got entdefs in the main dir. what else do i need to do. Maybe i haven't done something.
Test
Posted: Tue Aug 27, 2002 5:29 am
by tltrude
Someone once said that your map has to be named "test" something for AI to work. Search for "card game" in this forum and you'll see what was written.
Posted: Tue Aug 27, 2002 2:46 pm
by Jesusiscoming203
I started naming my files 'test_' when I realised my sound didn't work-I couldn't hear a thing!!! (I was checking my headphones!!!)
I got that fixed, but this one has me stumped! At least until I go through an utter thorough problem solving procedure, which might take a while! I placed a file Wombat made called new_generic_human.tik in the mohaa/mainmodels/human/ directory. So far I think I have everything right. The AI now shoots at me (with a globalai script) and moves to shoot (animated?-I guess). They didn't do this before I knew the 'globalai' script mechanism. Now, maybe it is the 'patrol' issue that I have to work on.
I'll try renaming Wombat's file to test_patrol and see if that works. If anyone has any ideas or anything they knew that worked for them please post everything you know/did!! Thankyou!