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Mapping:Windows

Posted: Mon Dec 27, 2004 10:33 pm
by LiquorKraZy
Ok...i have 2 walls parallel to eachother...each one has a window that lines up exactly with the window on the opposite wall...i put in the full window and the broken window and that all works perfect when broken...but if im stading outside of one wall and break the window...the window directly opposite dissapears...but if i go inside and im not looking thru the broken window, the opposite window reappears! I used NO DRAW and CAULK and added the textures by using CTRL-SHIFT-RMB...any ideas?

Posted: Mon Dec 27, 2004 11:06 pm
by seere
Did you duplicate the window and repeat it?
Check that they dont have both the same target names.
Seere.

Posted: Tue Dec 28, 2004 1:00 am
by LiquorKraZy
Nope...i did each window individually...the only thing i copied to each was when i made the first brush using either NO DRAW or CAULK! After that i went to each one and made a copy...then did the rest window by window!

Posted: Tue Dec 28, 2004 4:13 am
by HDL_CinC_Dragon
thats odd, i think ive had trouble with this before.... and im sure i dont need to ask but did u use vis_leafs?

Posted: Tue Dec 28, 2004 4:39 am
by Green Beret
texture the window by clicking just shift.its only drawing one side of the window :wink:

Posted: Tue Dec 28, 2004 5:24 am
by LiquorKraZy
Im not using Vis_Leafs...and i have tried using just SHIFT with both the NO DRAW and CAULK...im using the tutorial from Rjukan Project...

http://dynamic6.gamespy.com/~rjukanproj ... ge=Windows

Scroll down a lil ways to see the tutorial!

Posted: Tue Dec 28, 2004 8:12 am
by LiquorKraZy
Ok...here's some screenshots!

1- This is a shot looking thru one window at the other one directly across from it...and as you can see both windows are visible

Image

2- Heres a shot with the window closest to me shot out...now as you can see the window directly across from it is gone!

Image

3- Heres a shot where i moved 3 steps to the right...now you can see the window I shot out...and now the window directly across reappears again!

Image

Any ideas whats causing this? I've tried NO DRAW/CAULK, CTRL-SHIFT-LMB, CTRL-LMB, etc...
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Posted: Tue Dec 28, 2004 1:00 pm
by At0miC
Check if the shader of this broken window is correct.

Posted: Tue Dec 28, 2004 1:32 pm
by wacko
get this little pk3 with new windows.
There are two new (broken) window textures and a test-map inside, the left row of windows in that map have the texture u might want to use.

Posted: Tue Dec 28, 2004 6:11 pm
by LiquorKraZy
Check if the shader of this broken window is correct.
What do you mean? Make sure its the exact same window, only the broken version?

P.S. Thanks for that window pack WACKO! cheers... :D

Posted: Tue Dec 28, 2004 8:09 pm
by Green Beret
i wouldnt of used the no draw.i always use caulk first,then i get the texture i want then apply it by clicking shift then on the window.then back on the texture so it applys.
i think your problem is cause you used no draw.

re try it without using the no draw,plus make sure its the correct caulk,there is a few that look the same :wink:

Posted: Tue Dec 28, 2004 8:58 pm
by LiquorKraZy
I used NO DRAW and a different window texture and now it works perfect!

Posted: Tue Dec 28, 2004 10:09 pm
by Green Beret
then it was the texture u used 8-)

Posted: Tue Dec 28, 2004 10:59 pm
by panTera
Hehe, yes it seems obvious but it's not necessarily the texture he used.
Most window textures don't use the 'cull none' parameter in their shaders, which means that those textures are only visible from one side, like normal textures. In other words, to use them apply the window texture to both the front and back. Only use Nodraw on the four sides that touch your wall frame.

If a different window texture seems to works with Nodraw on the opposite side, then that one probably uses the 'cull none' parameter in its shader. Does that make sense? :)

Posted: Tue Dec 28, 2004 11:07 pm
by Green Beret
yes mamm :wink:

j/k

joking joking :P