Can i scale a whole map?
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- HyperKiller
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Can i scale a whole map?
Can i?
You may be wondering why.
Well i used MoHradiant to make a 3D model of my room. Then i designed some furniture for my "new" room. But i made the whole thing in 1px=1cm ratio. It was good for demonstration purposes. But now i think it would be nice to add working doors... To make a simulation of my room?
An idea: can i save the whole room (just the solid stuff(cant find a better expression)) like a prefab, and then scale thet?
An idea2: Is it maybe possible to scale the player?
You may be wondering why.
Well i used MoHradiant to make a 3D model of my room. Then i designed some furniture for my "new" room. But i made the whole thing in 1px=1cm ratio. It was good for demonstration purposes. But now i think it would be nice to add working doors... To make a simulation of my room?
An idea: can i save the whole room (just the solid stuff(cant find a better expression)) like a prefab, and then scale thet?
An idea2: Is it maybe possible to scale the player?
You must know that you are special, just like everyone else.
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Green Beret
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well i know you can scale a player using a trigger so im guessing yes its possible.
im just not sure what the code might be.
im just not sure what the code might be.
Code: Select all
$player scale 0.5//just guessing
waittill prespawn-
Green Beret
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btw it's
and it's better if you make your map to size FIRST then you test it. like make a small room and compile, test. only way to get a feel for it 
Code: Select all
$player.scale = .5
level waittil spawn
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Olympus pro Ignarus
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AND STUFF™ © 2006
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Green Beret
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- HyperKiller
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1.Yes, this "L" scale command can be useful, but is there any way of scaling a whole map by numbers(x2 , x0.12 , ...) Get the idea?
2.When you use this "L" scale, the brushes are not aligned to grid. If i save the map like this, and then compile it, will the compiler align all the brushes to grid?
3.How does the engine know from what height to make the 1st person view and how high a player can jump? Could i change that?
2.When you use this "L" scale, the brushes are not aligned to grid. If i save the map like this, and then compile it, will the compiler align all the brushes to grid?
3.How does the engine know from what height to make the 1st person view and how high a player can jump? Could i change that?
You must know that you are special, just like everyone else.
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Master-Of-Fungus-Foo-D
- Muffin Man
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there is more than one grid size. hit three on the keyboard, and you will see smaller quares. Hit 5 on the keyboard an you will see bigger squares. Four would be considered the "normal grid size". And as long as the brushes you scaled using 'L' are aligned to grid one then the game will work(i think)
- HyperKiller
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