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Rome wasn't built in a day...
Posted: Wed Dec 29, 2004 2:05 pm
by seere
But this has been, well 1 1/2 days... just another lil map im messing with and as said only spent day n 1/2.
Im eager to keep the tri count and mtex reasonably stable, obviously a little crude atm but its developing.
Seere.

Posted: Wed Dec 29, 2004 3:33 pm
by At0miC
wow man, incredible

Posted: Wed Dec 29, 2004 3:45 pm
by jv_map
Yeah and fps seems great too
(were you inspired by remagen in any way?

)
Posted: Wed Dec 29, 2004 4:46 pm
by seere
jv_map wrote:Yeah and fps seems great too
(were you inspired by remagen in any way?

)
Hehe well yes for the main building as it plays well (even tho its not the same) and other than 1 or 2 other things its very different.
As for the fps thats with a deliberate leak for quick compile so no vis there.
Seere.
Posted: Thu Dec 30, 2004 2:59 pm
by Bjarne BZR
There is a "Game in a day" contest yearly somewhere in america, this done in 1,5 days is a bit in that direction. Exelent work man. Maby you could write a "speed mapping tutorial"?

Posted: Thu Dec 30, 2004 6:34 pm
by HyperKiller
What is your secret man? My english wocabulary is not big enough to describe that.
Posted: Thu Dec 30, 2004 6:46 pm
by Ke3pR

so less time and that good map!

Posted: Thu Dec 30, 2004 7:03 pm
by Kalti
Nice job Seere... as ever

Posted: Thu Dec 30, 2004 7:25 pm
by hogleg
Do you use CSG subtract to make ur buildings?
Cause if u don't ur a speed mapper, got any tips.
I like the layout, looks like a great size, very nice job

Posted: Thu Dec 30, 2004 8:17 pm
by Mj
It usually takes me a little time to make something, and a looong time to texture something. I'm real fussy...
I think a stable texture scheme like there is a good idea for makin a quick map

Posted: Thu Dec 30, 2004 9:08 pm
by seere
lol you are all to kind as ever, no secrets just lots of playing about over the last 18 months has enabled me to build quick and texture quick.
I dont use csg subtract hehe but I used to (then spend longer correcting the errors).
However what I never used to do but do now is save any building I may like to prefab and build up a database, this way its easy to replicate the buildings (with diff textures) and create a map in no time.
I'm just like you guys ,love mapping no matter how frustrating it is.
Seere.
Posted: Thu Dec 30, 2004 9:22 pm
by JUDGE
question how do u make a building into a prefabs coz i have loads of buildings i wouldnt mind prefabing

Posted: Thu Dec 30, 2004 9:55 pm
by hogleg
Highlight all and save as prefab

Posted: Thu Dec 30, 2004 10:47 pm
by Mj
Personally i think .map should have a prefab database...
I would definatley be willing to submit!
Posted: Thu Dec 30, 2004 11:14 pm
by HyperKiller
It would be nice, but somebody would probably had to make a litle bit of php. i think we would need a powerfull search engine. Lets patent it.
My idea:
1.Prefab name and author
2.Description of the prefab
3.Picture
4.Date of release