The Quake engine has support fore something like it, but so far it seems that that support has not made it into the MOH version of the engine. Nibody has found a way yet, and exellent minds have looked into it.
That would add a really cool mod for MP , go to a monitor and flip through all the rooms and find the campers, its only fair to get an edge on a camper, right?
Some scripting guru should try it. To be able to do it through scripting alone would be nice, implament it into a stock map
Hey Hyper, is that a Phallic Symbol
"all the governments in the world are corrupt and in the hands of the Illuminati"
I think not,
but it might help if i knew what Phallic means.
Cambridge Internacional Dictionary: phallic means symbolic of shaped like, or related with the penis. An enormous phallic tower was erected in the middle of the city [/i]
You must know that you are special, just like everyone else.
It suprises me that they don't have a 'mirror/camera' system, i wish there was one, cuz heck, there was even a camera system in CS and other older games.
.:c|H|EE|TO|H|s|:.
Need a thorough map tester? Shine the Cheetohs signal!
Cheetohs wrote:It suprises me that they don't have a 'mirror/camera' system, i wish there was one, cuz heck, there was even a camera system in CS and other older games.
Whell, there are portal_camera and portal_surface entities, they just don't work.
"Specifies that this texture is the surface for a portal or mirror. In the game map, a portal entity must be placed directly in front of the texture (within 64 game units). All this does is set "sortportal", so it isn't needed if you specify that explicitly."