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Mirror?
Posted: Thu Dec 30, 2004 11:29 am
by HyperKiller
Is it possible to make a mirror, or a "camera" and a "TV"that displayes the camera's view?
Posted: Thu Dec 30, 2004 12:17 pm
by wacko
there were several threads regarding this topic.
some interesting approaches
no solution yet
imho, no, it is not possible

Posted: Thu Dec 30, 2004 2:46 pm
by Bjarne BZR
The Quake engine has support fore something like it, but so far it seems that that support has not made it into the MOH version of the engine. Nibody has found a way yet, and exellent minds have looked into it.
Posted: Thu Dec 30, 2004 3:32 pm
by Green Beret
yea, i seen that in max payne.the security t.v. was watching different rooms,and u just clicked on it to change to diferent location.
pretty cool

Posted: Thu Dec 30, 2004 6:06 pm
by HyperKiller
It is really strange that there is no support for such things. Even DukeNukem3D had a mirror.
Posted: Sat Jan 01, 2005 4:19 pm
by Rookie One.pl
There's even one in the Quake 3 training map... Someone check that out (I'm too lazy to install it

)?
Posted: Sat Jan 01, 2005 8:08 pm
by hogleg
That would add a really cool mod for MP , go to a monitor and flip through all the rooms and find the campers, its only fair to get an edge on a camper, right?
Some scripting guru should try it. To be able to do it through scripting alone would be nice, implament it into a stock map

Hey Hyper, is that a Phallic Symbol
Posted: Sat Jan 01, 2005 8:22 pm
by Mj
hogleg wrote: 
Hey Hyper, is that a Phallic Symbol
I was wondering that too...

Posted: Sat Jan 01, 2005 8:40 pm
by HyperKiller
I think not,
but it might help if i knew what Phallic means.
Cambridge Internacional Dictionary: phallic means symbolic of shaped like, or related with the penis.
An enormous phallic tower was erected in the middle of the city

[/i]
Posted: Sat Jan 01, 2005 9:19 pm
by Cheetohs
It suprises me that they don't have a 'mirror/camera' system, i wish there was one, cuz heck, there was even a camera system in CS and other older games.
Posted: Sat Jan 01, 2005 10:46 pm
by Bjarne BZR
Cheetohs wrote:It suprises me that they don't have a 'mirror/camera' system, i wish there was one, cuz heck, there was even a camera system in CS and other older games.
Whell, there
are portal_camera and portal_surface entities, they just don't work.
Posted: Sat Jan 01, 2005 11:22 pm
by lizardkid
also, how many full-color togglable cameras were there in WW2?
Posted: Sat Jan 01, 2005 11:33 pm
by Bjarne BZR
lizardkid wrote:also, how many full-color togglable cameras were there in WW2?
Not sure, but I'm pretty sure the mirror was invented at that time

Posted: Sat Jan 01, 2005 11:55 pm
by At0miC
Maybe this will help a bit..
Put the "portal" keyword in a texture shader.
"Specifies that this texture is the surface for a portal or mirror. In the game map, a portal entity must be placed directly in front of the texture (within 64 game units). All this does is set "sortportal", so it isn't needed if you specify that explicitly."
Posted: Sun Jan 02, 2005 3:26 am
by Bjarne BZR
There is a portal texture already. Tried it, don't work.