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Scripting: Glowing lights in stock maps

Posted: Tue Jan 04, 2005 3:54 am
by strafer
Whats the model for glowing lights such as a small red light?

Posted: Tue Jan 04, 2005 7:03 am
by Deutsche Dogge
right-click menu:
fx -> corona -> red
fx -> searchlight

:)

Posted: Wed Jan 05, 2005 4:22 am
by strafer
Thanks for your help. 8-)

Also, is there any way to make the lights more bright so it is easier to see from a distance?

Posted: Wed Jan 05, 2005 4:28 am
by lizardkid
those coronas or an actual light?

if coronas, add the key/value of scale - xx.xx, scale 1 means its normal, scale 2 means it's doubled, 3 is tripled, and so on.

if you mean the light itself, put in key/value of light/xxx. default is 300.

Posted: Wed Jan 05, 2005 4:54 am
by strafer
The size and brightness work great. Just one more question: are there any more colors of coronas or lights that I could use?

I appreciate your help.

orange

Posted: Wed Jan 05, 2005 5:10 am
by tltrude
There is only red, orange, and white in the game--under static > corona. But, there are a few more colors in my test pointer map. Click on my sig logo to find the download page.

Posted: Wed Jan 05, 2005 5:21 am
by strafer
Is the orange corona for Allied Assault? If so, where is it?

Re: orange

Posted: Wed Jan 05, 2005 6:15 am
by lizardkid
tltrude wrote:There is only red, orange, and white in the game--under static > corona. But, there are a few more colors in my test pointer map. Click on my sig logo to find the download page.
exactly what it ses. go to static>corona and there's 3 colors.

Posted: Wed Jan 05, 2005 7:09 am
by hogleg
Ya can do it with textures just fix the shaders

Image

Re: orange

Posted: Wed Jan 05, 2005 4:02 pm
by strafer
lizardkid wrote:
tltrude wrote:There is only red, orange, and white in the game--under static > corona. But, there are a few more colors in my test pointer map. Click on my sig logo to find the download page.
exactly what it ses. go to static>corona and there's 3 colors.
Wow, I am stupid....I didn't notice that he pointed out where they were already. :oops:

Thanks for your help.

Re: orange

Posted: Wed Jan 05, 2005 5:36 pm
by Deutsche Dogge
lizardkid wrote: exactly what it ses. go to static>corona and there's 3 colors.
This ii stock or when havind downloaded tltrude Test Pointer Map? Cuz for AA i only have corona->red there, i don't have 3 coronas.

:?:

Posted: Wed Jan 05, 2005 6:03 pm
by At0miC
static>corona> has 3 stock corona's,

-orange
-reg
-util

fx>corona> has 1 stock corana,

-red

Posted: Wed Jan 05, 2005 8:05 pm
by Axion
If you're using the Spearhead SDK, there is also a green corona available.

Posted: Wed Jan 05, 2005 10:20 pm
by Master-Of-Fungus-Foo-D
hogleg wrote:Ya can do it with textures just fix the shaders

Image
Where the heck did you get that robot? looks like containerz

Posted: Wed Jan 05, 2005 10:41 pm
by Deutsche Dogge
At0miC wrote:static>corona> has 3 stock corona's,
-orange
-reg
-util
Thanks, i overlooked those and was just looking in fx.