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My bush is ugly
Posted: Thu Jan 06, 2005 8:52 pm
by ALF
This sucks, My bush is ugly like below how can I solve it?
This is the first time since a year or 2 years that I started with mapping, so lots of thinks I can't remember how it works etc,.

Posted: Thu Jan 06, 2005 9:30 pm
by wacko
better than this one
but gettin serious, i think u should use a different texture
Posted: Thu Jan 06, 2005 10:36 pm
by Master-Of-Fungus-Foo-D
pro kerry are ya there wacko. Now getting back on topic, im not sure if this will help but did you put any settings on the compiler to make it run faster? like -fast? Thats happens to mee somethime when im on a really low texture setting in the game. Try making the brush bigger or using a different texture, because i think it has to do with "oway out of proportion" textures
Posted: Thu Jan 06, 2005 10:54 pm
by At0miC
It's a bug that happens very often, when creating a brush like 100 x 20 x 100 units, and give it a texture, and you extend the brush on one side to for example 400 x 20 x 100, the game won't draw the texture that should be there (the new piece you extended), only the color pixels that touched the one side of the brush (100 x 100), that's why you see those lines, in the editor you won't see this. But it is very rare.
Happens me 2 times once with grass textures.
Just re-texture, or rebuild it.
It also happened me once with LOD terrein, but that was because I messed a lot with the scale, so I couldn't see the hole texture in the game, except in the editor.
Posted: Thu Jan 06, 2005 10:59 pm
by HDL_CinC_Dragon
ive had that prob, when u make the brush and texture the brush, dont lengthen it, just copy and paste a new one......
Posted: Thu Jan 06, 2005 11:08 pm
by At0miC
Why would you copy and paste it

why not making the brush as the size u want to have it, and then give it a texture u want?
But as I said, it happens very very often, so it won't be wrong if you extend a textured brush, absolutely not... It was just bad luck.
Posted: Thu Jan 06, 2005 11:23 pm
by HDL_CinC_Dragon
well im just sayin what fixed the prob for me. didnt say it was rational.
Posted: Thu Jan 06, 2005 11:42 pm
by FIVEBOY
same thing happen to my grass brush i had to re-texture it was really weird. coz when my map was played and the next map in rotation was st renan the st renan map would get the wierd texture problem.
Posted: Fri Jan 07, 2005 12:58 am
by ALF
I just changed the texture to a different one

Posted: Fri Jan 07, 2005 1:03 am
by Jack Ruby
Im glad you solved it, I just loved the name of the thread
