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Bragging: MoH: Paintball, (56k warning)
Posted: Fri Jan 07, 2005 6:39 pm
by Mj
Some of you may not know, but down at
Alternation, we have a mod in the making by the name of: MoH: Paintball.
Simply enough, we are bringing the sport into the game, and hope to boast fun and diverse gameplay, while all the time providing the player with top quality models and skins to play with
Well, here are some of the maps to-date, with more being A) Built, or B) Undergoing vigorous testing, to iron out anny annoying glitches.
As you can see from the picture below, the maps are not nessecarliy all traditional paintball maps, but have veered off into the surreal. Why? To provide alternate environments, with alternate styles of gameplay, for more interesting and fun playing time.
Mj

Posted: Fri Jan 07, 2005 8:14 pm
by HDL_CinC_Dragon
hmmm i see some speedball in there, not a big fan of speedball. lol. Those look great though!... can i be a mapper/scripter for it? plz plz plz plz
Posted: Fri Jan 07, 2005 8:18 pm
by Master-Of-Fungus-Foo-D
yes! Chalk me up!(mapping

)
Posted: Fri Jan 07, 2005 8:22 pm
by HDL_CinC_Dragon
if its not too late that is... PLZZZZZZZZZZ
Posted: Fri Jan 07, 2005 9:03 pm
by Mj
Heres the deal, you can contribute in deed, and will gain due recognition for it,
but, only after contribution do you get on the great chalk board
And if ya wanna contribute in thought, just post a note on the AN forums

Posted: Fri Jan 07, 2005 10:30 pm
by Master-Of-Fungus-Foo-D
is there any way to get on the team?(currently)
Posted: Sat Jan 08, 2005 6:35 am
by Deutsche Dogge
Putting only screenshots of your maps?

just kidding MJ.
btw, i need help for a thing in my map, check for the post in this forum.
EDITED: Nevermind for the help, i found a solution.
Posted: Sat Jan 08, 2005 8:55 am
by Mj
Its all i have so far, lookin forward to yours though
To get on the team, you must make maps. We do no congrats, yer on the team, now make stuff, its the other way round, you make stuff, congrats yer on the team

Posted: Sat Jan 08, 2005 12:11 pm
by DaRKaNGeL
I didn't make anything yet, but i'm on the team

Posted: Sat Jan 08, 2005 1:17 pm
by Mj
Dont worry DA, I have a nice load of tasks ready for you

Posted: Sun Jan 09, 2005 12:21 am
by Deutsche Dogge
Here some previews of the one i'm currently working on.
Dust beam effect under lights will change so it's a bit less visible and has less effects on FPS. Current FPS on a 1GHz/128MB vid/368 sdram machine: 95.
Looking through all the dust beams lower it to around 65-75.
No manual vis done so far.
Thanks to all who helped me figure out the good light/ambient settings.
More shots available here (older):
http://pages.globetrotter.net/deutschedogge/mohaa/?M=D
Posted: Sun Jan 09, 2005 12:23 am
by Green Beret
i love that bridge,you should make a prefab of that baby

Posted: Sun Jan 09, 2005 12:32 am
by Deutsche Dogge
i will. I'm finishing the map first then i'll go through it and make prefabs from stuff in it.
Recycling bin case?

Posted: Sun Jan 09, 2005 2:48 am
by wacko
Deutsche Dogge wrote:Recycling bin case?

yes, of course

ure good in scripting? time ago, i wanted such a bridge to start swaying when entered, but never made it to a satisfying result. This would be even better for ur map (and the bin)
Posted: Sun Jan 09, 2005 5:10 am
by HDL_CinC_Dragon
bet ya i could script that swinging bridge for ya =)... and how to i make a contribution?... i have no way of giving u anything... unless u use AIM or AOL thewn ican send it over that.... or email...