Could anyone give me a clue as of what to change somewhere?
Decal life
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Decal life
I have a decal, and would like to increase its lifetime, as at the moment it fades away after about 10 seconds
Could anyone give me a clue as of what to change somewhere?
Could anyone give me a clue as of what to change somewhere?


Tbh, I dont really know
I have been playing around with textures and whatnot all day...
Uhm, it is bhole_stone that appears when your paintball (rocket) hits (the blastmark wouldnt appear on vertical surfaces
) all is working... except it fades after a little while.. and whats the fun of paintballing up a place if ya cant see the carnage you have caused after!
Is there a decal life thing i could put in the shader?
I have been playing around with textures and whatnot all day...
Uhm, it is bhole_stone that appears when your paintball (rocket) hits (the blastmark wouldnt appear on vertical surfaces
Is there a decal life thing i could put in the shader?


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Green Beret
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I've never seen a shader command about the texture's life time...
I think it's rather a cvar or something which says how many decals are being drawn in the map. If, for example, this variable was 200, well, as soon as the 201st bullethole/blood spot is made, the very first is deleted.
I checked the cvar list, but couldn't find sth though...
Anyways, u better should concentrate on searching in this direction...
I think it's rather a cvar or something which says how many decals are being drawn in the map. If, for example, this variable was 200, well, as soon as the 201st bullethole/blood spot is made, the very first is deleted.
I checked the cvar list, but couldn't find sth though...
Uhm... special ones
They are bhole_stone that is called from the paintball_dm.tik file. so it may act as an explosion decal?
And for my next question.. how can i get rid of the damn blastmark
It refuses to die
Is there something that i can slip in the .shader to make it invisible? (i've tried surfaceparm nodraw but it didnt like that..
)
Thanks for trying Wacko
They are bhole_stone that is called from the paintball_dm.tik file. so it may act as an explosion decal?
And for my next question.. how can i get rid of the damn blastmark
It refuses to die
Is there something that i can slip in the .shader to make it invisible? (i've tried surfaceparm nodraw but it didnt like that..
Thanks for trying Wacko


errrm... IF the bhole_stone dies and the blastmark does not... why don't u make the b_hole transparent and the blastmark the paintspot?Mj wrote:Uhm... special ones![]()
They are bhole_stone that is called from the paintball_dm.tik file. so it may act as an explosion decal?
And for my next question.. how can i get rid of the damn blastmark
It refuses to die![]()
Is there something that i can slip in the .shader to make it invisible? (i've tried surfaceparm nodraw but it didnt like that..)
Thanks for trying Wacko

