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Introducing my upcoming map

Posted: Sun Jan 16, 2005 2:49 pm
by Roach
Any response on the screens perhaps?
Will be an idyllic and detailed double Objective Multiplayer-map inspired by a small village somewhere at the German/French frontier. Mostly all buildings walkable and ...
Hope getting it "alpha" till spring

oops... forgot the link :oops:

here it is: http://www.gecamte.de/map/shots/

Posted: Sun Jan 16, 2005 4:27 pm
by Bjarne BZR
The shots look awsome. Looks like a lot of fun. Could you post a "top dow" shot, so we can get a feel for how the areas are connected?

Also: the FPS is a bit worrying in those screens: but maby it is test compiles.

Looks great. Keep it up!

Posted: Sun Jan 16, 2005 4:29 pm
by Kalti
Wow... a very nice job !

Posted: Sun Jan 16, 2005 5:36 pm
by HDL_CinC_Dragon
im beginning to question my mapping ability

Posted: Sun Jan 16, 2005 6:21 pm
by LiquorKraZy
im beginning to question my mapping ability
Lmao! Couldnt agree more HDL...first Nezzi's map, now this one! Why do i even bother mapping, lol! J/K....the map looks awesome Roach...whats the name of it by chance?

Posted: Sun Jan 16, 2005 6:59 pm
by Roach
Wow, thanks guys.

I added some shots so you can get an overview.

@Bjarne: Actually they are shots from the testcompile and i've got your Vis-Leafgroup tutorial under my pillow while sleeping and i'm more than a bit worried about the fps. But confidently i'll get it.

Probably I'll need some advice when it gets to the scripting part - hope you will have some for me.

THX

Posted: Sun Jan 16, 2005 8:01 pm
by Kalti
Great stuff Roach and thanks for adding those shots :shock:

Posted: Sun Jan 16, 2005 8:10 pm
by Bjarne BZR
In reply to the new screenshots ( had to do a refresh of the page before I could see them :oops: ) : Oh shit!

You have some SERIOUS VIS work to do on that baby before it is done! :)
But damn it looks good :D

Posted: Sun Jan 16, 2005 8:12 pm
by LiquorKraZy
Damnit Roach...you just had to go and post more screenies...i quit mapping! Seriously man...great job!

LoL

Posted: Sun Jan 16, 2005 9:53 pm
by lizardkid
i die of shame... my maps look like child's blocks compared to this...

Posted: Sun Jan 16, 2005 10:01 pm
by HDL_CinC_Dragon
:squints eyes: :in low deep voice: i hate you...





:lol:

Posted: Mon Jan 17, 2005 1:42 am
by Roach
I'm peeing my pants thinking of that damn Vis-thing as Bjarne said.
The name? I haven't really got one yet. Thought about Saverne, a Village in Elsa?, region Alsoce/France.
But doesn't really matter - any French-sounding name should do.
Btw: Mapfile has 14megs now

Posted: Mon Jan 17, 2005 2:05 am
by HDL_CinC_Dragon
bloody hell, nice my largest is 1,700kb(1.66meg)... i feel ashamed...

Posted: Mon Jan 17, 2005 2:16 am
by Bjarne BZR
Roach wrote:I'm peeing my pants thinking of that damn Vis-thing as Bjarne said.
The name? I haven't really got one yet. Thought about Saverne, a Village in Elsa?, region Alsoce/France.
But doesn't really matter - any French-sounding name should do.
Btw: Mapfile has 14megs now
Map file of 14 megs ( about half done? ) that leans towards 28 when done. An un-educated guess for your final compile time: say around one week with a 2.0 GHz CPU with 512 RAM.... :D

Unless you happen to have a render park nearby, or some insane multi-CPU machine.

Posted: Mon Jan 17, 2005 2:40 am
by HDL_CinC_Dragon
mmmmmmm multi-CPU machine... i have 1280 RAM :D :D :D with an 1.8 ghts processor... not bad... i want a 4 ghtz processor mwhahahaha :twisted: :twisted: :twisted: :twisted: