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drunken effect
Posted: Fri Jan 21, 2005 10:05 am
by [NER-BNL]Veteran
Does anyone know how you can create some sort of drunken effect for a player that spawns a a certain area??
Trying to make a thriller like mental istitution... with some spawns in isolation chambers... and i want to make a drunken/druggie effect for the players who spawn at a isolation chambers... and that it stops after say 10 seconds?
and can anyone tell me how high a player can jump? is it 64? or can it be a little bit higher?
Posted: Fri Jan 21, 2005 2:53 pm
by HyperKiller
I think it is drunk not drunken. (are you maybe from Germany?)
A good idea thus. Fog, some random movement. (light trails maybe? possible in Moh?)
Posted: Fri Jan 21, 2005 8:01 pm
by [NER-BNL]Veteran
No i'm not from germay.. I'm from the netherlands
small distance , hughe difference !
Sorry if my english isn't the way you would like it... sorry was in a rush, and i didn't have time to look every word up in a dictionary..

I think it's about the idea, not about correct use of the english language...
greetz Veti
Posted: Fri Jan 21, 2005 9:48 pm
by hogleg
yeah it's sad that their more concearned with coming across like their too smart to give you a straight answer. Common forum attitude.
I don't know how to make an effect like that but I'm sure some1 here does.

Posted: Fri Jan 21, 2005 10:59 pm
by Green Beret
drunken sounded good to me,like the drunken monkey
is there a way to add the time command to a player
like:
$player time bla
Posted: Fri Jan 21, 2005 11:09 pm
by Mj
something about earthquake.scr? I know nothing

Posted: Sat Jan 22, 2005 4:52 am
by lizardkid
fro mwhat i know of drunkeness it's blurry, and very very wobbly.
you can make the wobbles with a modded earthquake.scr and put that in... but it'd REALLY take some doing... and i don't have the know-how to do it.
HyperKiller, be ashamed.

Posted: Sun Jan 23, 2005 7:38 am
by Mainframe
This would be cool if this effect was added to a weapon like a tranquilzer gun .... man i loved that effect in perfect dark ... dose some one man those were the days
Posted: Mon Jan 24, 2005 9:00 pm
by Elgan
you could make the shaky screen easy.
the blurry effect though isnt in the opengl mohaa uses (it was in the later version).
Posted: Mon Jan 24, 2005 9:23 pm
by Bjarne BZR
I think what you want is the effect of beeing under water. The view waves up/down/left/right... This can be achieved by putting a water_clip in the area where you want the effect. But you will also get bullet bubble traces...
EDIT: so fill the room with a brush and set its texture to common/water_clip