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Post any questions about MOH:PA mapping, modeling, scripting or skinning here.

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MasterMind
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Post by MasterMind »

alright, ive made a map, now what do i do to be able to play it?
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

go to the bsp thingy at the toolbar and do all of them..i think you shouldnt use lightmap tho... im not sure... when its all compiled open up the MDK main thing and hit test mod, type up your map name and bingo it loads up your map
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General Death
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Post by General Death »

Yes simply complie in the radiant. bsp_ligtmap is not working right in 1.0 but in 1.1 its fixed.
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MasterMind
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Post by MasterMind »

tried that and it went to the MOHPA menu instead of going right into the map :?
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lizardkid
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Post by lizardkid »

all the console commands are same (with some additions and modifications) in MOHPA as in MOHAA, type

map <mymapname>

or look it up in your start game section if it's MP, otherwise.. i dunno is there a maplist in MOHPA?
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MasterMind
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Post by MasterMind »

after i compile the map where is the bsp file? i canty find it :?
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

there is a bsp and a new file format called .wld file.. the file should go (default) to MyDocuments/EA GAMES/MOHPA/moddir/[insert mod name here]/whatever.wld=.bsp

see isnt that easy?
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MasterMind
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Post by MasterMind »

you mean "MyDocuments/EA GAMES/MOHPA/moddir/[insert mod name here]/maps/whatever.wld"????
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

yeah.. and theres a bsp file in thar
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MasterMind
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Post by MasterMind »

I still dont know why its not working :(
Do I have to add some kind of script file?
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General Death
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Post by General Death »

MasterMind wrote:tried that and it went to the MOHPA menu instead of going right into the map :?
The test feature does not work 100% right in 1.0 also but will be fixed in 1.1.

Also make sure your mod has been enabled in the configure mod section of the MDK.

EDIT: .wld=.bsp is not true. Have you looked at this?
http://www.modtheater.com/forum/showthread.php?t=21891

It might help. Also in the console type maplist. If you do so do you see your bsp?
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MasterMind
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Post by MasterMind »

so there is a bsp file, but where is it? maybe it didnt compile correctly :?
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

the .bsp file is where i said i was...have you created a mod file (qe4) yet?
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MasterMind
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Post by MasterMind »

the bsp file wasnt there, i think there was a problem durring compile :(

btw whats a qe4 file?
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Master-Of-Fungus-Foo-D
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Post by Master-Of-Fungus-Foo-D »

a . qe4 is Radiant's project files. go to the SDK folder (or mohtools for the AA radiant) and youll see a .qe4 file.
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