Page 1 of 2

MOHRadiant

Posted: Sun Jan 23, 2005 6:24 pm
by MasterMind
alright, ive made a map, now what do i do to be able to play it?

Posted: Sun Jan 23, 2005 6:48 pm
by Master-Of-Fungus-Foo-D
go to the bsp thingy at the toolbar and do all of them..i think you shouldnt use lightmap tho... im not sure... when its all compiled open up the MDK main thing and hit test mod, type up your map name and bingo it loads up your map

Posted: Sun Jan 23, 2005 7:42 pm
by General Death
Yes simply complie in the radiant. bsp_ligtmap is not working right in 1.0 but in 1.1 its fixed.

Posted: Sun Jan 23, 2005 8:01 pm
by MasterMind
tried that and it went to the MOHPA menu instead of going right into the map :?

Posted: Sun Jan 23, 2005 8:29 pm
by lizardkid
all the console commands are same (with some additions and modifications) in MOHPA as in MOHAA, type

map <mymapname>

or look it up in your start game section if it's MP, otherwise.. i dunno is there a maplist in MOHPA?

Posted: Mon Jan 24, 2005 12:00 am
by MasterMind
after i compile the map where is the bsp file? i canty find it :?

Posted: Mon Jan 24, 2005 1:00 am
by Master-Of-Fungus-Foo-D
there is a bsp and a new file format called .wld file.. the file should go (default) to MyDocuments/EA GAMES/MOHPA/moddir/[insert mod name here]/whatever.wld=.bsp

see isnt that easy?

Posted: Mon Jan 24, 2005 1:13 am
by MasterMind
you mean "MyDocuments/EA GAMES/MOHPA/moddir/[insert mod name here]/maps/whatever.wld"????

Posted: Mon Jan 24, 2005 2:02 am
by Master-Of-Fungus-Foo-D
yeah.. and theres a bsp file in thar

Posted: Mon Jan 24, 2005 2:22 am
by MasterMind
I still dont know why its not working :(
Do I have to add some kind of script file?

Posted: Mon Jan 24, 2005 3:16 am
by General Death
MasterMind wrote:tried that and it went to the MOHPA menu instead of going right into the map :?
The test feature does not work 100% right in 1.0 also but will be fixed in 1.1.

Also make sure your mod has been enabled in the configure mod section of the MDK.

EDIT: .wld=.bsp is not true. Have you looked at this?
http://www.modtheater.com/forum/showthread.php?t=21891

It might help. Also in the console type maplist. If you do so do you see your bsp?

Posted: Mon Jan 24, 2005 1:43 pm
by MasterMind
so there is a bsp file, but where is it? maybe it didnt compile correctly :?

Posted: Mon Jan 24, 2005 1:54 pm
by Master-Of-Fungus-Foo-D
the .bsp file is where i said i was...have you created a mod file (qe4) yet?

Posted: Mon Jan 24, 2005 2:27 pm
by MasterMind
the bsp file wasnt there, i think there was a problem durring compile :(

btw whats a qe4 file?

Posted: Mon Jan 24, 2005 2:59 pm
by Master-Of-Fungus-Foo-D
a . qe4 is Radiant's project files. go to the SDK folder (or mohtools for the AA radiant) and youll see a .qe4 file.