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light
Posted: Mon Jan 24, 2005 9:38 pm
by MasterMind
When i get in my map(small room) its pitched black, how do i add light?
Posted: Tue Jan 25, 2005 12:52 am
by General Death
Light entities are not supported in PA. You would have to light it simply with global and ambient lighting for now.
lights are controled in PA by a .lum file. A .lum file doc should come with MDK 1.1.
Posted: Tue Jan 25, 2005 9:23 pm
by MasterMind
how do i add ambient light?
Posted: Wed Jan 26, 2005 12:41 am
by General Death
MasterMind wrote:how do i add ambient light?
Just like any moh title but apply worldspawn settings to one brush in your map.
ambientlight x x x
Posted: Wed Jan 26, 2005 12:54 am
by MasterMind
Oh, thanks
i thought you couldnt do that for PA
Posted: Wed Jan 26, 2005 12:11 pm
by General Death
Even though its not supported brushes still work.
Place one under the map though and apply all your worldspawn settings to it.
Posted: Wed Jan 26, 2005 9:35 pm
by MasterMind
I tried that, still no light

Posted: Sun Jan 30, 2005 2:41 pm
by General Death
MasterMind wrote:I tried that, still no light

I screwed up
try
global_light_ambientcolor xxx
Posted: Mon Jan 31, 2005 4:20 pm
by MasterMind
k, thanks, it worked
