Compile error

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Gunsmoke
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Posts: 16
Joined: Sun Nov 17, 2002 1:59 am

Compile error

Post by Gunsmoke »

I am now getting an error when compililing (using MBuilder)

*********ERROR********
MAX_SURFACE_INFO

Any one know what this means?
Have I used too much for my map yo compile?
Innkeeper
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Post by Innkeeper »

I have gotten that error when I used certian prefabs. Some have brushes with too many sides. I'm not to sure what the max is, but in mohradiant, the most it will create is one with 9 sides.
Gunsmoke
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Post by Gunsmoke »

I didnt make any many sided brushes
Innkeeper
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Post by Innkeeper »

Well, if you didn't use any prefabs.... hmmm.... I'm not sure, but you might look at the most complicated item in your map and delete it long enough to try a compile.
Gunsmoke
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Post by Gunsmoke »

How about applying the "no draw" texture to all the non-visible textures....will that help?
Innkeeper
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Post by Innkeeper »

Not sure about that. If you make your brushes with caulk texture then only apply the textures to those faces that will be seen, then the game engine will not render those not seen, saving horse power. Of course, caulk has the nodraw attribute.
Casquebleu
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Post by Casquebleu »

I got the same pb. If you installed SpearHead, rename your folder "Mainta" ==> "Spear" for exemple when you want to map or compile.

Don't forget to rename it when you finish
Caskou, Mappeur Fou
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