Page 1 of 1
Compile error
Posted: Fri Dec 27, 2002 10:55 pm
by Gunsmoke
I am now getting an error when compililing (using MBuilder)
*********ERROR********
MAX_SURFACE_INFO
Any one know what this means?
Have I used too much for my map yo compile?
Posted: Fri Dec 27, 2002 11:30 pm
by Innkeeper
I have gotten that error when I used certian prefabs. Some have brushes with too many sides. I'm not to sure what the max is, but in mohradiant, the most it will create is one with 9 sides.
Posted: Fri Dec 27, 2002 11:34 pm
by Gunsmoke
I didnt make any many sided brushes
Posted: Fri Dec 27, 2002 11:44 pm
by Innkeeper
Well, if you didn't use any prefabs.... hmmm.... I'm not sure, but you might look at the most complicated item in your map and delete it long enough to try a compile.
Posted: Fri Dec 27, 2002 11:49 pm
by Gunsmoke
How about applying the "no draw" texture to all the non-visible textures....will that help?
Posted: Sat Dec 28, 2002 12:08 am
by Innkeeper
Not sure about that. If you make your brushes with caulk texture then only apply the textures to those faces that will be seen, then the game engine will not render those not seen, saving horse power. Of course, caulk has the nodraw attribute.
Posted: Sat Dec 28, 2002 12:16 pm
by Casquebleu
I got the same pb. If you installed SpearHead, rename your folder "Mainta" ==> "Spear" for exemple when you want to map or compile.
Don't forget to rename it when you finish