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doors

Posted: Thu Jan 27, 2005 12:31 am
by MasterMind
I made a door, when i went to test it, it was invisible and i couldnt open it. Why is this?

Posted: Thu Jan 27, 2005 1:34 am
by General Death
Func_rotatingdoor does not seem to be supported. I got it to work once and then PA crashed.

Posted: Thu Jan 27, 2005 1:55 am
by Master-Of-Fungus-Foo-D
thats stupid... it takes half the bloodpressure spikes outta the game

Posted: Thu Jan 27, 2005 2:04 am
by MasterMind
think they'll come out with a newer version(of the MDK) that supports it?

Posted: Thu Jan 27, 2005 2:17 pm
by MasterMind
is there any way i could script a door function?

Posted: Thu Jan 27, 2005 5:40 pm
by General Death
No, this will be the last version of the MDK. :(

One could make a door out of a model and use Havok hinges like some of the other standard window models use. Would be cool pushing open and close doors.

Posted: Fri Jan 28, 2005 12:25 am
by nutrie
nj... they didnt make mdk to create in-door maps.. :(

i think that mopha have 2 problems...
1. isnt like mohaa but like cod... (no runleans, no in-door maps,...)
2. extremly HW requirements especially on nVidia gpus...

:(

hope next time it will be better...

Posted: Sun Jan 30, 2005 4:52 pm
by Master-Of-Fungus-Foo-D
well buddy, were there many in-doors firefights and big cities. Were there even two story houses in the tiny pacific isslands. i dont think so! and who ever heard of doors in the pacific jungle?
One could make a door out of a model and use Havok hinges like some of the other standard window models use. Would be cool pushing open and close doors.
its a 50-60's resturant all over again :P

Posted: Sun Jan 30, 2005 5:43 pm
by General Death
Master-Of-Fungus-Foo-D wrote:its a 50-60's resturant all over again :P
lol....they would most likly swing open and shut with nades depending on how the collision is setup.

Could be fun.