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Multyplayer testing.
Posted: Fri Jan 28, 2005 10:09 pm
by Flubber
I know how to do single player map teasting, but how do you test a map for multyplayer? I got my multy player spawns and stuff. Do u put the map files somewhere elce?
I'm doing this because I have an objective to blow up for multyplayer.
Posted: Fri Jan 28, 2005 10:27 pm
by hogleg
Compile as FFA then put it in maps/dm.
start mp game/FFA, u should see it there.
Posted: Fri Jan 28, 2005 10:30 pm
by Flubber
how do i do it too a ffa?
Posted: Fri Jan 28, 2005 10:53 pm
by LiquorKraZy
wehn compiling your map in MBuilder....select the map..then got to the tab at the bottom called "Other Options" and select FFA/Team DM/Round Based instead of singleplayer!
Posted: Fri Jan 28, 2005 10:56 pm
by Flubber
got it, ty.
Posted: Fri Jan 28, 2005 10:58 pm
by Flubber
got it, ty.
Posted: Fri Jan 28, 2005 10:58 pm
by Flubber
ty.
Posted: Sat Jan 29, 2005 3:53 am
by lizardkid
TRIPLE POST! nice.

multiplayer
Posted: Sat Jan 29, 2005 4:18 am
by tltrude
Also, remember that multiplayer requires more spawn points--allied and axis, and/or the green multiplayer ones for ffa. an objective game will need an objective script, as well.