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Sky in boxes
Posted: Fri Jan 28, 2005 10:52 pm
by Flubber
Posted: Fri Jan 28, 2005 10:54 pm
by Axion
Would it be posible for you to post a screenshot? I'm not sure if I understand what you mean exactly.
Posted: Fri Jan 28, 2005 10:56 pm
by Flubber
ya,
ill go on it let me git the screen, itl take me about 15 min..........
Posted: Fri Jan 28, 2005 11:25 pm
by hogleg
You should stretch a brush around the whole map, make sure its bigger than ur map in all views them hit the make hollow button, with box still highlighted choose ur sky. Carefull all skys don't work!
If ur unclear on that click below on Nemesis tuts.
oh yeah, Don't try to scale the sky texture.
caulk
Posted: Sat Jan 29, 2005 4:07 am
by tltrude
Don't bother about putting caulk on the outside faces of your skybox brushes--it is not needed. Try the mohday2 sky texture--that one works for sure. Scalling, or making the texture "fit the face", will have no effect on how the sky looks in the game, only how it looks in the editor.
Posted: Sat Jan 29, 2005 10:27 pm
by Flubber
ok ty.
Posted: Sat Jan 29, 2005 11:52 pm
by Mj
You can only use 1 sky texture in a map, so dont mix them up

Posted: Sun Jan 30, 2005 1:44 pm
by wacko
A possible reason (and solution):
there are lots of sky images (and others too) that have no shader. Be sure to use one that has a shader, others won't work. In the textures window, those with shader have their name written in blue, those without are written in black. Best would be to turn off showing non-shader images in the preferences.
Posted: Sun Jan 30, 2005 9:11 pm
by hogleg
Why show non shader textures anyway?

Posted: Mon Jan 31, 2005 12:12 am
by thestrokes1251
All I do is press "fit".
Posted: Mon Jan 31, 2005 12:47 am
by wacko
TheStrokes1251 wrote:All I do is press "fit".
As Tom said, that does not matter
Did u try a different sky? Or tell us which sky texture u're trying to use...
Posted: Mon Jan 31, 2005 9:26 pm
by HyperKiller
And be sure that no brush is out of the skybox, i had the same problem and figured out that one vertex( a cone-like roof brush)was just touching the skybox.
Posted: Mon Jan 31, 2005 9:44 pm
by Kalti
Still, could also be faulty worldspawn settings...