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Ai - Radient Crash

Posted: Sat Jan 29, 2005 5:26 pm
by abrokencanvas
Hello. I have a slight problem with mapping in my radient. This may be a Bot problem but i think it has more to do with the tool itself so anyway ill just post here. When i add an Ai Actor into my map everything is fine. But if i give him a model like ( model / human/german_wehrmact_nco.tik ) Radient Crashes. Does anyone have any suggestions? That you.

Posted: Sat Jan 29, 2005 11:16 pm
by hogleg
It could be alot of different things. Radiant is touchy, do u have a good sys?
Did u follow thesesteps?

Posted: Sat Jan 29, 2005 11:46 pm
by Mj
In your mohaa directory (not main) rename mainta to maintax (SH) and maintt to mainttx (for BT). Spearhead mucks up the models in radiant, so disabling the spearhead directory, will stop it mucking it up :)

Remember, if you wanna play SH again, you have to rename the pk3 back to its original state (delete the x)

Hope this helps,

Mj

Posted: Sun Jan 30, 2005 12:34 am
by bdbodger
I think you mean xmainta and/or xmaintt I think not absolutly sure but I think it is the main part that gets it loaded into radiant . If you where useing the mohradiant from the SDK then it won't crash with ai . Just save the compilers(qmap.exe and mohlight.exe) from mohaa tools so you can make aa only maps and use the spearhead ones when you make SH maps .

Posted: Sun Jan 30, 2005 3:54 am
by abrokencanvas
Thanks for all the replies guys. But Sorry no, this is for Allied Assualt not Spearhead. I noticed it happens when i try loading a model for the actor. Maybe its something with my direction to Models? Anyway ill try looking over the steps, but anymore help would be appreciated. Thanks again.

Posted: Sun Jan 30, 2005 8:26 am
by bdbodger
If you have spearhead change mainta to xmainta when you make aa maps if you try to load an ai and that ai is part of spearhead it will crash radiant . Some of the spearhead stuff overwrites the aa stuff becaue some of the file names are the same .

Posted: Sun Jan 30, 2005 1:55 pm
by abrokencanvas
Wow! Never would have thought of that, even when making an AA map i had to mess around with spearhead. Thanks alot bdbodger, works great!