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obj for sh
Posted: Sat Dec 28, 2002 7:23 am
by guest
ok, how and were do you put your pk3 for playing obj in sh?...
i have tried the same as mohaa but my map shows only in TDM in sh not obj?....
Posted: Sat Dec 28, 2002 7:27 am
by mohaa_rox
Create a folder called maps and a subdirectory called obj. Put your maps into the obj folder (*.bsp, *.scr, *.lin, *.vis, *.min).
Posted: Sat Dec 28, 2002 7:31 am
by jv_map
If you have a .lin file you've done something wrong.
It's a pointfile generated when your map has a leak

.
Posted: Sat Dec 28, 2002 7:32 am
by mohaa_rox
Ok, thanks for the tip.

Posted: Sat Dec 28, 2002 10:54 am
by guest
don't you think I done maps/obj..as I said it works for Mohaa but doing it this way does not work for SH..
Posted: Sat Dec 28, 2002 1:10 pm
by Slyk
I had issues with getting my pk3 to be recongnized, but it's a DM and I fixed that issue by naming it with "mp_mapname_dm" and putting the file either in the mainta/dm folder OR the /main folder, worked from both locations. Try to make the name like the ones in SH....may need to rework all the scripts, etc. though...but not saying this is 100% right, just worked for me and actually seemed to make good organizational sense.
Posted: Sat Dec 28, 2002 2:32 pm
by Innkeeper
Spearhead uses a naming convention to separate the different types of object oriented games. Object games are ?obj_yourmapname? and tug of war maps are ?MP_yourmapname_TOW?.
Posted: Sun Dec 29, 2002 1:53 pm
by Guest
ok, this is weird, got the obj to work in mohaa so I know its not the map, renamed to obj_assault nothing working in sh, renamed to user_assault, nothing working in sh.. now it must be the scripting which is as follows...
// obj_assault
// ARCHITECTURE: dodgerman20001
// SCRIPTING: dodgerman20001 & Gh?sT
main:
exec global/ambient.scr m5l1b
exec global/exploder.scr
level waitTill prespawn
setcvar "g_obj_alliedtext1" "Find And Destroy"
setcvar "g_obj_alliedtext2" "The Flak88"
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "Prevent The Destruction"
setcvar "g_obj_axistext2" "Of The "
setcvar "g_obj_axistext3" "Flak88"
setcvar "g_scoreboardpic" "obj_assault.tga"
exec global/DMprecache.scr
level.script = maps/obj/obj_assault.scr
level waittill spawn
level.bomb_damage = 200
level.bomb_explosion_radius = 640
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 1
level.dmrespawning = 0 // 1 is respawn 0 is norespawn.
level.dmroundlimit = 6 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
level waittill roundstart
$flak88_explosive1 thread global/obj_dm.scr::bomb_thinker //activates bomb counter
$flak88_explosive1 thread axis_win_timer
thread allies_win_bomb
thread bomb1_exploded $flak88_explosive1
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end
//*** --------------------------------------------
//*** "Bomb 1 Exploded"
//*** --------------------------------------------
bomb1_exploded local.bomb1:
while (local.bomb1.exploded != 1)
wait .1
iprintlnbold "Allies have destroyed the Flak88!"
end
plz help as i'm sure your love this map.....
Posted: Sun Dec 29, 2002 2:03 pm
by mohaa_rox
Anonymous wrote:
level.script = maps/obj/obj_assault.scr
Ah hah! Try this:
level.script = maps/obj/MP_assault_obj.scr
Maybe it will work. Name all your maps to MP_assault_obj. When your map is finished, please let me know and maybe me and some of the staff can review it. By the way, sounds exciting.

Feel free to register too.
Posted: Sun Dec 29, 2002 3:27 pm
by Guest
damn damn damn...lol..i'm getting fed up now....now the normal obj's are not in pk1/2/3 of sh so it must look for the files from mohaa...does this apply to other obj pk's or can you even make a sh obj using sh stuff...god knows..
Posted: Mon Dec 30, 2002 6:36 pm
by Guest
ok update, tried everything, i have the obj working but in sh it shows in tdm not obj as does dasboot, not i pk3 from map/obj and no matter what i name the damn thing it still won't go into obj..it does show in mohaa obj but not sh. now there must be a new way to pk3 that no one seems to now about.....
Posted: Mon Dec 30, 2002 6:39 pm
by Guest
maybe this is why we have yet to see a obj map?...
Posted: Mon Dec 30, 2002 7:13 pm
by Innkeeper
There is no new way that I am aware of. All the AA object maps show up for me and even one that I testing for shifty. Havew you upgraded to 2.11?