Flickering in maps??
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- thestrokes1251
- Lance Corporal
- Posts: 19
- Joined: Sun Jan 30, 2005 1:05 am
- Location: Long Island, New York
Flickering in maps??
I have had a lot of trouble with mapping latley. When I lad all of my custom maps, the texture flickers, showing small boxes of my sky texture in random areas of the map. Why is this happening? To anyone who replies, I thank you.
overlap
It is probably overlapping brushes with different textures--the game is not sure which texture to render. To fix it remove all the extra brushes. If a brush gets brighter red when you select it a second time, there are two brushes.
I had that prob, Make sure your using the proper texture, if its masked you must use no draw on 5 sides of the brush.
don't get to tricky on scaling the textures, use caulk on everything before texturing not BLANKLIGHT caulk. they look the same.
any area not seen should be caulk not no draw!
I've forgotten but I use to get those grid like lines that flash on ur texture.
don't get to tricky on scaling the textures, use caulk on everything before texturing not BLANKLIGHT caulk. they look the same.
any area not seen should be caulk not no draw!
I've forgotten but I use to get those grid like lines that flash on ur texture.
"all the governments in the world are corrupt and in the hands of the Illuminati"
- thestrokes1251
- Lance Corporal
- Posts: 19
- Joined: Sun Jan 30, 2005 1:05 am
- Location: Long Island, New York
Go here for ur road
http://www.carbongraphx.com/mohaa/vidtuts.html
and the trees are static/natural/somethin somethin
u make ur road out of a patch and its ok for them to stick into ur brush
http://www.carbongraphx.com/mohaa/vidtuts.html
and the trees are static/natural/somethin somethin
u make ur road out of a patch and its ok for them to stick into ur brush
"all the governments in the world are corrupt and in the hands of the Illuminati"
- thestrokes1251
- Lance Corporal
- Posts: 19
- Joined: Sun Jan 30, 2005 1:05 am
- Location: Long Island, New York
