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rem vis?

Posted: Wed Feb 02, 2005 5:35 pm
by MPowell1944
Is there anyway to remove VIS from a map via script? I have removed doors via script and it leaves the vis in there which screws up the view of some rooms. Anyways to remove it?

Posted: Wed Feb 02, 2005 5:47 pm
by jv_map
Maybe spawn a script_object at the door and use openportal :?

Re: rem vis?

Posted: Wed Feb 02, 2005 7:15 pm
by Rookie One.pl
MPowell1944 wrote:I have removed doors via script
How??? :shock: :shock: :shock: Tell us, pleeeaaaseee... :)

Posted: Wed Feb 02, 2005 8:18 pm
by MPowell1944
removeclass trigger

Removes all useable doors from a map.

Posted: Wed Feb 02, 2005 10:19 pm
by Master-Of-Fungus-Foo-D
but then wouldnt that remove all the OTHER triggers?

and cant you just remove the areaportals by script.. arent they entities?

Posted: Thu Feb 03, 2005 4:38 am
by MPowell1944
No, all other triggers stay intact. I tested to make sure as my map mod uses trigger_use and trigger_multiple.

Don't know about areaportals.