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Competition Suggestion::3 Wild and CRAZY things

Posted: Thu Feb 03, 2005 12:02 am
by Master-Of-Fungus-Foo-D
Welll, as you may have noticed, the last competition was a real flop and id say, a kinda boring, dont-really-need-to-know-much-to-do-it contest, so for al my fellow mapper/scripters i have a COMPETITION SUGGESTION! Why not, for the mappers in all of us, make it a 'mapping competition', AND a 'scripting competition' all wrapped into one juicy 'youre-gonna-have-fun-doing-this-compitition' enchilada.. how about it guys? and for the theme we could make it 'carnival' or 'vehicles'(but without models :wink: not all of us can pay for the software)
It could be judged on Scripting expertise and how 'clean' your script looks, and how your map looks and then thered be a score on 'funnability' like all maps.
Anyway heres how id break down the score:

Code: Select all

[b]SCRIPTING[/b]
Scripting abillity: 20
(how appeantly well you can script... we look at your script)
Script 'cleanliness':20
(how good your script looks 'asthetically')
Overall script:20
(how many errors and bugs there are when youre done)
[b]MAPPING[/b]
Brushwork:20
(how clean your brushwork is)
Texturing:10
(its not as important but have at least 5 MOH STOCK quality textures)
AI placement:20
(SP only of course NO BOTS)
TERRAIN:20
(major pain area for most mappers :wink: )
Funky brushwork:20
(have at LEAST ONE odd shaped brush born object. something .scr involved)
Lighting:10
(for indoor maps, not as important with the carnival or vehicle theme as you arent gonna drive a vehicle inside.. funny image lol)
TOTAL POSSIBLE POINTS:160
(And with 4 judges thats 40 points each is a perfect score,  got that all you perfectionists out there?)

Posted: Fri Feb 04, 2005 10:10 pm
by Mj
Hmmmm, i can map, but my scripting is really, really bad :( I think mapping and scripting competions should be kept seperate :wink:

Posted: Fri Feb 04, 2005 10:19 pm
by Master-Of-Fungus-Foo-D
yeah, but my scripting ain t that good... but, i can debug using console. I luv that console... it tells me exactly whats wrong 76% of of the time and 42% of the time it tells me where :P

Posted: Fri Feb 04, 2005 10:51 pm
by lizardkid
why not make duos? there are plenty of good scripters *COUGH* jvbjarnebdwackotltrude *COUGH* that would probably like to participate.

like mappers make the fun and well-looking parts, and the scripter have fun throwing things around, making small items float around the room (and your head) and stuff liek that.

i liek the idea.

Posted: Fri Feb 04, 2005 11:12 pm
by Master-Of-Fungus-Foo-D
hmmm teams... crazy but.... it would make things really complicated and it would mess things up.. i think... (in my mind anyway)

wrecking ball

Posted: Sat Feb 05, 2005 4:03 am
by tltrude
Why not try something simple, like a crane with a wrecking ball! You can all use the crane in my "altelevator" tutorial map. It already spins around, so it shouldn't be hard to make it wreck (explode) a wall or two.

Image

The exploders would be the hard part--lots of dust and flying chunks. Although, I guess you can find plenty of wall exploders like that in the game.

Posted: Sat Feb 05, 2005 12:33 pm
by Mj
Yeh teams would be cool 2 peeps - a mapper and a scripter, so each can have fun in their element, but with added help of someone who know how to do the other thing :D

Posted: Sat Feb 05, 2005 2:42 pm
by Master-Of-Fungus-Foo-D
ok.. teams it could be....
hmmm... still... what would the theme be? Twins? (kidding)