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Starting a map / Fences
Posted: Thu Feb 03, 2005 3:19 am
by Enigma789
First off, I know next to nothing about making maps, so you'll probably see plenty more of me around here asking a bunch of annoying questions, but it's my dream to be able to make some good multiplayer maps for MOHAA.
Now, when I make a new map are there any steps to follow to create the terrain?
And after I have that set, how do I make fences (namely the kind with barbed wire curls across the top)?
Posted: Thu Feb 03, 2005 8:19 am
by seere
Well terrain is difficult to get right when your starting out but anyways mybe have a look at Bjarne's tutorial
http://www.planetmedalofhonor.com/rjukanproject/
You will find some other good tuts on there also.
As for fences etc you need to make the brush with the No draw texture (located textures/common) then texture just one side of the brush only (ctrl shift left mse button).
Some things will be models (right click then static/obstacles barbwire etc)
By the way...welcome to .map.
Seere.
Posted: Thu Feb 03, 2005 12:13 pm
by Master-Of-Fungus-Foo-D
you also realize there is a fine tut here.... is easier than just editing it in radiant WHooo boy! sooo much easier this way....
http://map.moh-central.net/t.php?id=86
Posted: Thu Feb 03, 2005 12:17 pm
by wacko
Posted: Thu Feb 03, 2005 9:11 pm
by Master-Of-Fungus-Foo-D
click on is link it dont work
Posted: Thu Feb 03, 2005 11:30 pm
by Enigma789
Thanks to all for the help!
I now have terrain with a 'skybox' surrounding it with a sky texture and the rest is caulked. When I compile my map to test it, the map loads fine but when I enter the map it's nothing but a black screen, and it says 'Game Saved' in the corner as if it were a single player map. In Mbuilder's options I have single player unchecked. Is there something blaringly obvious that I'm not doing right?
Do I have the map caulked incorrectly so that everything can't be seen?
Posted: Fri Feb 04, 2005 12:06 am
by Enigma789
Nvm, I guess it was just the light wasn't showing up on the map. But one problem that still remains is it still says it's a single player map. How do you convert it to multiplayer?
Posted: Fri Feb 04, 2005 12:25 am
by wacko
Add additional info_player_deathmatch spawnpoint(s), compile the map as before (mbuilder settings don't matter), move the bsp into mohaa/main/maps/dm. voil?, map can be launched like other dm maps.
Posted: Sun Feb 06, 2005 2:23 am
by Enigma789
Thanks. The map has been going pretty smoothly so far.
I can't seem to find any good fence textures though. Where are they hidden? All I want is just a regular chain linked fence.
Posted: Sun Feb 06, 2005 3:12 am
by hogleg
I posted that same thing once.
Its in there, check here
http://homepage.eircom.net/~kdja4/textu ... xtures.htm
Posted: Sun Feb 06, 2005 4:09 am
by Enigma789
Thanks, that link is a great help. Hopefully I'll find what I'm looking for now.
Posted: Wed Feb 09, 2005 3:13 am
by Enigma789
Sorry, this is probably a really stupid question, but how do you rotate player spawns? The regular rotate feature doesn't work on them.
Posted: Wed Feb 09, 2005 5:00 am
by lizardkid
hit N and use the angles buttons or type in key/value
angle
x.x
90 is up in regular 2d radiant view
Posted: Thu Feb 10, 2005 11:55 pm
by Enigma789
Never would have thought of that, thanks.
Another question:
Aside from making custom textures, is there any way to change the color of a texture? That is to say changing a texture of blue wood paneling to a greenish color, etc. I tried the color changer in the surface properties box but it never seems to do anything.
Posted: Fri Feb 11, 2005 12:46 am
by lizardkid
best way is to have PSP or PS (Paint Shop Pro and PhotoShop, respectively) and open the textures in that and edit them, resave to a new pk3 and continue
