custom AI skins (again)
Posted: Thu Feb 03, 2005 4:27 am
ok, HOPEFULLY this'll be the last time i ask about this,
my Rad crashes every time it tries to load the AI... i'm POSITIVE the .tik is ok, the skelmodel and skin work fine for MP (non-AI) skins, but for SP AI it doesnt work!
i'm compiling in AA and playing in AA. i have NOTHING that will interfear with it, i tried it OOB (out of box) and it still doesnt work.
can anyone help?
my Rad crashes every time it tries to load the AI... i'm POSITIVE the .tik is ok, the skelmodel and skin work fine for MP (non-AI) skins, but for SP AI it doesnt work!
Code: Select all
TIKI
setup
{
$path models/human/allied_army_soldier // Set path to set skelmodel from
skelmodel usarmy.skd // Set body model
surface ranger_pants shader jim_pants
surface us_top shader jim_jacket
surface armband shader jim_rank
surface us_top_c shader jim_jacket
$path models/human/heads // Set new path for head model
skelmodel head1.skd // Set head model
surface head shader jim_face
$path models/human/hands
skelmodel hand.skd
surface hand shader handsnew
path models/gear/us
skelmodel barbelt.skd
surface barbelt shader barbelt
path models/equipment/USGear/airborne
skelmodel airborne_gear.skd
surface gear shader airborne_gear
//************************************
//*** weapon equipment assignment - Justin modify the equipment skelmodels in here
path models/equipment/usgear
//*** no weapon assigned
case weapon "none"
{
}
//*** colt 45 pistol
case weapon "colt 45"
{
path models/gear/us
skelmodel 45holster.skd
surface 45holster shader 45holster
skelmodel haversack.skd
surface haversack shader usequip
}
//*** m1 garand rifle
case weapon "m1 garand"
{
path models/gear/us
skelmodel haversack.skd
surface haversack shader usequip
skelmodel garandbelt.skd
surface garandbelt shader usammobelt
}
//*** springfield rifle
case weapon "springfield '03 sniper"
{
path models/gear/us
skelmodel haversack.skd
surface haversack shader usequip
skelmodel garandbelt.skd
surface garandbelt shader usammobelt
}
//*** bar machinegune
case weapon "bar"
{
path models/gear/us
skelmodel haversack.skd
surface haversack shader usequip
skelmodel barbelt.skd
surface barbelt shader barbelt
}
//*** bazooka
case weapon "bazooka"
{
path models/gear/us
skelmodel haversack.skd
surface haversack shader usequip
skelmodel garandbelt.skd
surface garandbelt shader usammobelt
}
//*** end weapon equipment assignment
//************************************
path models/equipment/USGear/helmets
skelmodel us_helmet.skd
surface us_helmet shader us-helmet_private
scale 0.52 // Set default scale to 16/30.5 since world is
// in 16 units per foot and model is in cm's
path models/human/protoanimations // Set path to set animations from
radius 20 // Defines size of shadow
}
init
{
server
{
classname Actor
american
setsize "-16 -16 0" "16 16 92"
health 100
weapon "M1 Garand"
}
}
//
// include the base animations definition
//
$include models/human/new_generic_human.tik
$include models/human/animation/dialogue/generic_dialogue_US.tik
/*QUAKED ai_allied_oss_Jimmy (1.0 0.5 0.0) (-16 -16 0) (16 16 96)
*/can anyone help?