Compiling Light
Posted: Sun Feb 06, 2005 4:03 am
I've compiled my map many times before and it would normally take about 30 sec. to a minute. After making a few changes to the map now it takes over 15 minutes to compile. It only really starts getting slow when compiling the light elements. It goes about 1% every five seconds. Is there anything I can do to fix this?
This is what it says when I compile the map as well:
Which doesn't sound good at all.
This is what it says when I compile the map as well:
Code: Select all
C:\PROGRA~1\EAGAME~1\MOHAA\maps>"C:\DOCUME~1\Owner\Desktop\MOHAAT~1\MOHAAT~1\Q3m
ap.exe" -gamedir C:\PROGRA~1\EAGAME~1\MOHAA C:\PROGRA~1\EAGAME~1\MOHAA\maps\*.map
---- q3map ----
----- FS_Startup -----
----------------------
18253 files in pk3 files
*** Entity 0, Brush 13, bounds (2138 -4739 -313) - (2391 -4334 -276)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 14, bounds (-1600.46 5302.5 -316) - (7247.49 5376.49 1411)
^-- Fence masks must only be used with fence or nodraw.
*** Entity 0, Brush 15, bounds (-1600.49 -6074.48 -316) - (-1526.49 5377.5 1411)
^-- Fence masks must only be used with fence or nodraw.
************ 3 brushes with mixed fence masks ************
WARNING: Entity 4 of type 'func_rotatingdoor' leaked
WARNING: Entity 5 of type 'func_rotatingdoor' leaked
Entity 14 origin is out of bounds, skipping!
Entity 15 origin is out of bounds, skipping!
WARNING: Entity 33 of type 'light' leaked
entity reached from outside -- no filling
**********************
******* leaked *******
**********************
(0.00) seconds.
0.3% fewer faces -- 618 faces from 620 (2 removed)
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
(0.00) seconds.
Writing C:\PROGRA~1\EAGAME~1\MOHAA\maps\*.bsp
Writing C:\PROGRA~1\EAGAME~1\MOHAA\maps\*.vis
3 seconds elapsed
C:\PROGRA~1\EAGAME~1\MOHAA\maps>pause
Press any key to continue . . .