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sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/train_to_hell
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/aagun_driver.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A100_idle.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A101_salute.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A102_cleanshoes.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A103_pullups.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A104_stretches.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A105_pushups.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A106_jumpingjacks.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/enfield/enfield_rechamber.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/enfield/enfield_reload.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/enfield/enfield_rechamber.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/flak88_driver.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/g43/g43_reload.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G100_Axis_idle.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G101_Axis_Attention.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G102_Axis_Primping.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G103_Axis_Lookaround.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G104_Axis_Shoeshine.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G105_Axis_lean.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G106_Axis_pushup.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G108_Axis_milling_1.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G109_Axis_milling_2.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/granatwerfer_driver.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/mg42/packup.skcHe only had this when loading train_to_hell, I don't know what's going on
Can someone explain this?



