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error

Posted: Sun Feb 06, 2005 10:42 am
by At0miC
Some guy emailed me sended me this log:

Code: Select all

sv_maxclients will be changed upon restarting.
g_gametype will be changed upon restarting.
g_gametypestring will be changed upon restarting.
cheats will be changed upon restarting.
------ Server Initialization ------
Server: dm/train_to_hell
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/aagun_driver.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A100_idle.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A101_salute.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A102_cleanshoes.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A103_pullups.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A104_stretches.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A105_pushups.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00A106_jumpingjacks.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/enfield/enfield_rechamber.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/enfield/enfield_reload.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/enfield/enfield_rechamber.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/flak88_driver.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/g43/g43_reload.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G100_Axis_idle.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G101_Axis_Attention.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G102_Axis_Primping.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G103_Axis_Lookaround.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G104_Axis_Shoeshine.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G105_Axis_lean.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G106_Axis_pushup.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G108_Axis_milling_1.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/00G109_Axis_milling_2.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/misc/granatwerfer_driver.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/mg42/packup.skc
And it has 7000 lines of what you see above, nothing else.

He only had this when loading train_to_hell, I don't know what's going on :?, there is no error about the train_to_hell scr or whatever.
Can someone explain this?

spearhead

Posted: Sun Feb 06, 2005 10:48 am
by tltrude
Maybe he is tring to play it in Speahead or Breakthrough. Or, maybe his game is just corrupted by another mod pk3.

What does it say at the end of the log?

Posted: Sun Feb 06, 2005 10:51 am
by wacko
is this moh:AA? e.g. models/human/animation/misc/aagun_driver.skc and others mentioned and which I tried to find I don't have.
Could he have done anything to his pk3's? Moved the original ones somewhere, added custom ones?

Posted: Sun Feb 06, 2005 10:53 am
by At0miC
I've asked him about that too, he got the expansions but he tried to load it in AA.

In the end of the log it's justthe same, his game crashed so it's stopped like this:

Code: Select all

Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/ppsh/ppsh_butt.skc
Skeletor CacheAnimSkel: Could not open binary file models/human/animation/viewmodel/ppsh/ppsh_idle.skc
Skele
I'll tell him about removing other custom pk3's

Posted: Sun Feb 06, 2005 11:47 am
by Rookie One.pl
To me it appears that he's been trying to spawn AI in the map... :?

Posted: Sun Feb 06, 2005 8:49 pm
by lizardkid
those are the MP options anims, shoeshine, pushup, walllean... it's his game, not the map. tell him to reinstall or make sure he has no AI mods.

Posted: Sun Feb 06, 2005 9:00 pm
by Kalti
ppsh... isn't that a Spearhead gun ?

Posted: Sun Feb 06, 2005 9:02 pm
by lizardkid
you're right, i see portable mg42, granatwerfer, ppsh... etc.

tell him you see SH shiz in there and tell him to make sure he's running in AA.

if it's not finding binary he's probably got a corrupted copy anyway. in any case, reinstall, keep configs and saves.