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Putting a custom model in mohradiant

Posted: Sun Feb 06, 2005 12:30 pm
by nightcommando
I'm trying to put a custom model the my friend made into one of my maps, i wanted to make it so that it would fly, but i cant even put it in as a static model. What should I do?

Posted: Sun Feb 06, 2005 1:26 pm
by Random
Im not the model expert but i will assume that you created the model in max or possibly maya. Next step would be to convert it into a mohaa model via Milkshape or Lightray. Not sure but i remember something about milk not doing bones properly so that means static. Planes have moving parts so i think you will have to go lightray. Either way if you use the Search tool and look up exporting or iporting models, I think you will find what you are looking for.

Hope this helps
Random

Posted: Sun Feb 06, 2005 4:34 pm
by Rookie One.pl
You've got to create a proper TIKI for every model. View some stock TIKIs to get a hang of it (*.tik files in the models directory in pak0.pk3).