Hi i'm just started learning to make maps i wpuld like to know how to make roads go up and down hills like in MOHAA M1l3 it seems in impossible.
And also is their a place that says all the scripting variables.
Making hilly roads
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most scripting variables are created by the script
vars (cvars and gvars) are constant variables stored somewhere in your mOHAA folder. they're changeable only by console commands.
for roads, make patch meshes or LOD terain. i cant exactly describe how to do these things since, well i'm no good at explaining things i'm not brilliant at myself, so look for LOD terrain and patch mesh i nthe tutorials section.
for roads, make patch meshes or LOD terain. i cant exactly describe how to do these things since, well i'm no good at explaining things i'm not brilliant at myself, so look for LOD terrain and patch mesh i nthe tutorials section.
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shagademis
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- Joined: Thu Feb 10, 2005 7:23 pm
i had the same prioblem, i could make a road and bend it but not get it to go down hill. try reading this tutorial:http://dynamic5.gamespy.com/~manstein/i ... 1e560084a5
anything with a $ operator in front of it (entity operator) is NOT a brush. it's something else.
anything with level. local. or game. is a variable. local. is only usable in that thread, level. is only usable in that level, and game. is usable as long as the game hasnt quit.
local.thing = .002
level.muaha = 1
game.eek = 0
++ and -- are increment and decrement orders, ++ adds one to that variable, and -- subracts 1 (or adds -1, however you like)
opeltruck_snd_stop is a sound alias defined in ubersound.scr, it designated that particular sound to run.
idlenolights is an animation state for the opeltruck. it means no lights, and not moving.
anything with level. local. or game. is a variable. local. is only usable in that thread, level. is only usable in that level, and game. is usable as long as the game hasnt quit.
local.thing = .002
level.muaha = 1
game.eek = 0
++ and -- are increment and decrement orders, ++ adds one to that variable, and -- subracts 1 (or adds -1, however you like)
opeltruck_snd_stop is a sound alias defined in ubersound.scr, it designated that particular sound to run.
idlenolights is an animation state for the opeltruck. it means no lights, and not moving.
Moderator
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
۞
Abyssus pro sapientia
Olympus pro Ignarus
۞
AND STUFF™ © 2006
