Making hilly roads

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DeltaJ
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Making hilly roads

Post by DeltaJ »

Hi i'm just started learning to make maps i wpuld like to know how to make roads go up and down hills like in MOHAA M1l3 it seems in impossible.
And also is their a place that says all the scripting variables.
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lizardkid
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Post by lizardkid »

most scripting variables are created by the script ;) vars (cvars and gvars) are constant variables stored somewhere in your mOHAA folder. they're changeable only by console commands.

for roads, make patch meshes or LOD terain. i cant exactly describe how to do these things since, well i'm no good at explaining things i'm not brilliant at myself, so look for LOD terrain and patch mesh i nthe tutorials section.
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DeltaJ
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Post by DeltaJ »

well i ment these kind of varibles , the one u you use when you make a script like

opeltruck_snd_stop
idlenolights
level.bad_guys_left++
$flak88A_turret0

I know you make some of it your self but what about the other level.
and the things that make sound and animation.
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shagademis
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Post by shagademis »

i had the same prioblem, i could make a road and bend it but not get it to go down hill. try reading this tutorial:http://dynamic5.gamespy.com/~manstein/i ... 1e560084a5
DeltaJ
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Post by DeltaJ »

hey thats cooll thanks man 8-)
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lizardkid
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Post by lizardkid »

anything with a $ operator in front of it (entity operator) is NOT a brush. it's something else.

anything with level. local. or game. is a variable. local. is only usable in that thread, level. is only usable in that level, and game. is usable as long as the game hasnt quit.

local.thing = .002
level.muaha = 1
game.eek = 0

++ and -- are increment and decrement orders, ++ adds one to that variable, and -- subracts 1 (or adds -1, however you like)

opeltruck_snd_stop is a sound alias defined in ubersound.scr, it designated that particular sound to run.

idlenolights is an animation state for the opeltruck. it means no lights, and not moving.
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DeltaJ
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Post by DeltaJ »

what does this have to do with hilly roads
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panTera
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?!

Post by panTera »

Nothing...
So why do you ask for info on variables in a thread on hilly roads?
DeltaJ
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Post by DeltaJ »

:oops: HE HE I completely forgot i asked that question Sorry!
Thanks for the info Lizard.
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