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Making hilly roads

Posted: Wed Feb 09, 2005 12:42 am
by DeltaJ
Hi i'm just started learning to make maps i wpuld like to know how to make roads go up and down hills like in MOHAA M1l3 it seems in impossible.
And also is their a place that says all the scripting variables.

Posted: Wed Feb 09, 2005 2:30 am
by lizardkid
most scripting variables are created by the script ;) vars (cvars and gvars) are constant variables stored somewhere in your mOHAA folder. they're changeable only by console commands.

for roads, make patch meshes or LOD terain. i cant exactly describe how to do these things since, well i'm no good at explaining things i'm not brilliant at myself, so look for LOD terrain and patch mesh i nthe tutorials section.

Posted: Wed Feb 09, 2005 2:42 pm
by DeltaJ
well i ment these kind of varibles , the one u you use when you make a script like

opeltruck_snd_stop
idlenolights
level.bad_guys_left++
$flak88A_turret0

I know you make some of it your self but what about the other level.
and the things that make sound and animation.

Posted: Fri Feb 11, 2005 12:27 pm
by shagademis
i had the same prioblem, i could make a road and bend it but not get it to go down hill. try reading this tutorial:http://dynamic5.gamespy.com/~manstein/i ... 1e560084a5

Posted: Fri Feb 11, 2005 3:44 pm
by DeltaJ
hey thats cooll thanks man 8-)

Posted: Fri Feb 11, 2005 11:21 pm
by lizardkid
anything with a $ operator in front of it (entity operator) is NOT a brush. it's something else.

anything with level. local. or game. is a variable. local. is only usable in that thread, level. is only usable in that level, and game. is usable as long as the game hasnt quit.

local.thing = .002
level.muaha = 1
game.eek = 0

++ and -- are increment and decrement orders, ++ adds one to that variable, and -- subracts 1 (or adds -1, however you like)

opeltruck_snd_stop is a sound alias defined in ubersound.scr, it designated that particular sound to run.

idlenolights is an animation state for the opeltruck. it means no lights, and not moving.

Posted: Sat Feb 12, 2005 3:46 pm
by DeltaJ
what does this have to do with hilly roads

?!

Posted: Sat Feb 12, 2005 5:28 pm
by panTera
Nothing...
So why do you ask for info on variables in a thread on hilly roads?

Posted: Sat Feb 12, 2005 5:41 pm
by DeltaJ
:oops: HE HE I completely forgot i asked that question Sorry!
Thanks for the info Lizard.