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Making hilly roads
Posted: Wed Feb 09, 2005 12:42 am
by DeltaJ
Hi i'm just started learning to make maps i wpuld like to know how to make roads go up and down hills like in MOHAA M1l3 it seems in impossible.
And also is their a place that says all the scripting variables.
Posted: Wed Feb 09, 2005 2:30 am
by lizardkid
most scripting variables are created by the script

vars (cvars and gvars) are constant variables stored somewhere in your mOHAA folder. they're changeable only by console commands.
for roads, make patch meshes or LOD terain. i cant exactly describe how to do these things since, well i'm no good at explaining things i'm not brilliant at myself, so look for LOD terrain and patch mesh i nthe tutorials section.
Posted: Wed Feb 09, 2005 2:42 pm
by DeltaJ
well i ment these kind of varibles , the one u you use when you make a script like
opeltruck_snd_stop
idlenolights
level.bad_guys_left++
$flak88A_turret0
I know you make some of it your self but what about the other level.
and the things that make sound and animation.
Posted: Fri Feb 11, 2005 12:27 pm
by shagademis
i had the same prioblem, i could make a road and bend it but not get it to go down hill. try reading this tutorial:
http://dynamic5.gamespy.com/~manstein/i ... 1e560084a5
Posted: Fri Feb 11, 2005 3:44 pm
by DeltaJ
hey thats cooll thanks man

Posted: Fri Feb 11, 2005 11:21 pm
by lizardkid
anything with a $ operator in front of it (entity operator) is NOT a brush. it's something else.
anything with level. local. or game. is a variable. local. is only usable in that thread, level. is only usable in that level, and game. is usable as long as the game hasnt quit.
local.thing = .002
level.muaha = 1
game.eek = 0
++ and -- are increment and decrement orders, ++ adds one to that variable, and -- subracts 1 (or adds -1, however you like)
opeltruck_snd_stop is a sound alias defined in ubersound.scr, it designated that particular sound to run.
idlenolights is an animation state for the opeltruck. it means no lights, and not moving.
Posted: Sat Feb 12, 2005 3:46 pm
by DeltaJ
what does this have to do with hilly roads
?!
Posted: Sat Feb 12, 2005 5:28 pm
by panTera
Nothing...
So why do you ask for info on variables in a thread on hilly roads?
Posted: Sat Feb 12, 2005 5:41 pm
by DeltaJ

HE HE I completely forgot i asked that question Sorry!
Thanks for the info Lizard.