To make a silding door like the gate the major opens in MOHAA m2l1 what else do i do besides ading func_door to it.
Dirt clips ,Grass Clip, Metal Clips, alll element clips etc...
Are they just there to give sound and effect or will my player bounch off, and do you have to put them on everthing, like if i make a field of grass do i have to give it a grass clip, if a lay some carpet do i have to give it the carpet clip. or does the game give it sound and effect based on texture.
What are gags like
$truck waitthread gags/t3l1_enemyspawn.scr::DoTruck 1800 2 0
were do i get them or do i make them up.
exec global/auto.scr
what scripts does it execute , will it execute exploder.scr, ai.scr ectc...
The only ammo i see is mg where are the other weapons.
Why do they have ai_whatevermodel and ai_actor entitys
do i have to place an actor and change it in to a model or can i just place the model.
i am using MOH:SH SDK to build maps but in the AI prameters I can only give the U.S or german weapons were are the british and russian ones;.
And lastly what is Float in the classes it list it says it alot like
Float red, Float green, Float blue, Float intensity,.
I know this is alot
I paln on have my first map out in a week or so. i just using my basic knowledge and some script copying to build it but I need these questions answered to make it.
thanks.
DeltaJ



