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[WIP] Volgagrad (mohdm6)

Posted: Fri Feb 11, 2005 2:28 pm
by MPowell1944
For EyeCandy 2.0, I have been working on a rendition of Stalingrad. The .bsp has been hacked so that I can replace textures in that map without overwriting the same textures in other maps. Also, I've completely redid the atmosphere of the map. Here are some screenshots as of now. It is basically finished, but I wouldn't mind any ideas that could be added to it. The .bsp has been modified to an extent that it had to be a new map. And yes, I was able to remove the sunflare . Any criticism appreciated.

View 1
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View 2
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View 3
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Dark Room
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Posted: Fri Feb 11, 2005 3:10 pm
by Rookie One.pl
Man, write a tutorial about this, pleeeaaaseee! :P

Looks great! :)

BTW, AFAIK it's Volgograd, not Volgagrad. ;)

Posted: Fri Feb 11, 2005 4:09 pm
by DeltaJ
I don't like that map bt now it looks cool

Posted: Fri Feb 11, 2005 4:20 pm
by Runt
Looks very nice!

Posted: Fri Feb 11, 2005 5:21 pm
by Mj
the farplanes a little to low in my opinion, but looks nice :)

Posted: Sat Feb 12, 2005 12:33 am
by MPowell1944
Oopsy. I'll change that a to an o right away.
Mj wrote:the farplanes a little to low in my opinion, but looks nice :)
I didn't want to make it any thicker because you wouldn't be able to see across, and as we all know, that is a big thing with that map. Just enough farplane to give it some depth.

Posted: Mon Feb 14, 2005 1:55 am
by Master-Of-Fungus-Foo-D
ooo. s you hex edited it? (how do you hex edit)

Posted: Mon Feb 14, 2005 3:57 am
by Cheetohs
Wow, i kinda like the new 'darker/war-torn' atmosphere... Fits Stalingrad well! Here are some thoughts of mine for you to consider... in no way to be-little your map:

-I personally dislike the tank smackdab in the middle of the ground, if i were to suggest anywhere, i'd say somewhere where you could climb on it to reach a 2nd floor-something.

-If you say you can change textures, perhaps rig the 'secret-room' with textures so that it isn't a cheap spot and make it easily accessable. I think that would be a great addition to the map!

Looks good!

Posted: Mon Feb 14, 2005 5:02 am
by lizardkid
i rather like the foggy/dark atmosphere in this one, it gives a great feel and not many maps do that. i'd say keep the original farplane and add rain, mud, and puddles. besides, a good farplane like that reduces strain on the vid section of the comp, which in MOH is always a pesky little bas*ard.