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Stalingrad revamped/new areas/tdm/obj

Posted: Fri Feb 11, 2005 5:06 pm
by seere
I feel a little guilty as it seems im stealing mpowell's thunder as I have just read his post, however I too have been working on stalingrad (was going to name it the same as powells :? ) nevermind..
Anyways I have rebuilt it and in the process of expansion for Obj purposes so upon release there will be a few extra goodies.
Heres a taste.

Image

Image

Regards.
Seere.

Image

Posted: Fri Feb 11, 2005 5:13 pm
by Mj
Wow :shock:

I always thought the origanal stalingrad map looked too happy... This one sure doesnt! Great job Seere :D

Posted: Fri Feb 11, 2005 9:35 pm
by bighoss
Yes great job! When will this be up for download? Not to down the map any, but some of the textures seem to be a bit oversized. Just thought I'd give alittle crit about what I see.

Posted: Fri Feb 11, 2005 9:55 pm
by At0miC
Yea really nice job, and great textures as usually.

Posted: Fri Feb 11, 2005 9:58 pm
by seere
bighoss wrote:Yes great job! When will this be up for download? Not to down the map any, but some of the textures seem to be a bit oversized. Just thought I'd give alittle crit about what I see.
Yes your right some of the textures are not sized correctly yet as im concentrating more on the structual side of things.
As for when will it be ready...hmmm lol, well I will be releasing a bit of a map pack so i may hold on to it till then or maybe just release the tdm version of this in the next week.
cheers for the input.
Seere.

Posted: Sat Feb 12, 2005 12:34 am
by MPowell1944
Looks good. I was actually going to create a sequel to Stali 2. Looks like I don't need to anymore. Good job on the conversion.

What kind of settings and framerate are you getting?

Posted: Sat Feb 12, 2005 4:11 am
by lizardkid
i looked at those pics, and thought immediately

"Oh god no... i'm back in Ravenholm!"

NICELY done Seere, that's amazingly well looking.

Posted: Sat Feb 12, 2005 7:03 am
by seere
MPowell1944 wrote:Looks good. I was actually going to create a sequel to Stali 2. Looks like I don't need to anymore. Good job on the conversion.

What kind of settings and framerate are you getting?
Thx for the compliment.
Frame rates at this stage are pretty good with nomore than 15000 tri count at the worst points and mainly average out at around 5-10000.
Mtext values are around 25 on max settings.
New aditional areas are controled by area portals so not to effect the rest of the map.
Seere.

Posted: Mon Feb 14, 2005 9:23 pm
by Kalti
Seere, again... very nice job on the map... going strong m8!

Posted: Thu Mar 10, 2005 10:42 pm
by [D.o.G]FaDe2BlAcK
looks great!